Clear out experimental .35 files
Clear out experimental .35 files
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//////////////////////////////////////////////////
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// Dazing Strike
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// tob_irnh_dazstr.nss
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// Tenjac 9/20/07
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//////////////////////////////////////////////////
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/** Dazing Strike
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Iron Heart(Strike)
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Level: Warblade 5
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Prerequisite: Two Iron Heart maneuvers
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Initiation Action: 1 standard action
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Range: Melee attack
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Target: One creature
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Duration: 1 round
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Saving Throw: Fortitude partial
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Through focus, raw power, and expert aim, you make a mighty attack against your
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foe, leaving him temporarily knocked senseless by your attack.
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The proper applications of force to just the right part of a foe's anatomy allows
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you to disrupt his actions. While he stumbles back, senseless, you press the
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advantage.
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You make a single melee attack as part of this strike. If this attack hits, the
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target takes melee damage normally and must make a Fortitude save (DC 15 + your
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Str modifier) or be dazed for 1 round.
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*/
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#include "tob_inc_move"
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#include "tob_movehook"
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////#include "prc_alterations"
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void TOBAttack(object oTarget, object oInitiator)
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{
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effect eNone;
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PerformAttack(oTarget, oInitiator, eNone, 0.0, 0, 0, 0, "Dazing Strike Hit", "Dazing Strike Miss");
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if (GetLocalInt(oTarget, "PRCCombat_StruckByAttack"))
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{
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// Saving Throw
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if (!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, (15 + GetAbilityModifier(ABILITY_STRENGTH, oInitiator))))
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{
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectDazed(), oTarget, RoundsToSeconds(1));
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}
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}
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}
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void main()
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{
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if (!PreManeuverCastCode())
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{
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// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oInitiator = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
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if(move.bCanManeuver)
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{
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DelayCommand(0.0, TOBAttack(oTarget, oInitiator));
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}
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}
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