Clear out experimental .35 files

Clear out experimental .35 files
This commit is contained in:
Jaysyn904
2024-02-11 13:04:14 -05:00
parent 2112b92e24
commit 618cd42b82
22356 changed files with 0 additions and 1248956 deletions

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@@ -1,47 +0,0 @@
/*
----------------
Absolute Steel
tob_irnh_abstl
----------------
15/07/07 by Stratovarius
*/ /** @file
Absolute Steel
Iron Heart (Stance)
Level: Warblade 3
Prerequisite: One Iron Heart maneuver
Initiation Action: 1 Swift Action
Range: Personal
Target: You
Duration: Stance
You shift your weight to the back of your feet and hold your blade carefully forward
at the ready. Your muscles twitch slightly as you prepare to dodge the next attack you face.
You gain a +10' movement speed bonus. If you move more than 10' in a round, you gain +2 AC.
*/
#include "tob_inc_move"
#include "tob_movehook"
////#include "prc_alterations"
void main()
{
if(!PreManeuverCastCode()) return;
object oInitiator = OBJECT_SELF;
struct maneuver move = EvaluateManeuver(oInitiator);
if(move.bCanManeuver)
{
effect eLink = EffectLinkEffects(EffectMovementSpeedIncrease(33), EffectVisualEffect(VFX_DUR_AIR2));
if (GetLocalInt(oInitiator, "KamateStance")) eLink = EffectLinkEffects(eLink, EffectSavingThrowIncrease(SAVING_THROW_ALL, GetLocalInt(oInitiator, "KamateStance")));
eLink = ExtraordinaryEffect(eLink);
InitiatorMovementCheck(oInitiator, move.nMoveId);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oInitiator);
}
}