Clear out experimental .35 files
Clear out experimental .35 files
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/*
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----------------
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Rising Phoenix
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tob_dw_rsngphnx.nss
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----------------
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01/11/07 by Stratovarius
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*/ /** @file
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Rising Phoenix
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Desert Wind (Stance) [Fire]
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Level: Swordsage 8
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Prerequisite: Three Desert Wind maneuvers
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Initiation Action: 1 Swift Action
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Range: Personal
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Target: You
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Duration: Stance
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Hot winds swirl about your feet, lifting you skyward as flames begin to flick below.
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You gain freedom of movement. If you make a full attack, the column of air becomes superheated, dealing 3d6 points of fire damage to creatures adjacent to your square. You are not harmed by this effect.
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(Use the feat added).
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This is a supernatural maneuver.
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*/
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#include "tob_inc_move"
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#include "tob_movehook"
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void main()
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{
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if (!PreManeuverCastCode())
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{
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// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oInitiator = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
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if(move.bCanManeuver)
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{
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effect eLink = EffectImmunity(IMMUNITY_TYPE_PARALYSIS);
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eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_ENTANGLE));
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eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_SLOW));
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eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_MOVEMENT_SPEED_DECREASE));
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eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_FREEDOM_OF_MOVEMENT));
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eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE));
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eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_ELEMENTAL_SHIELD));
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SPApplyEffectToObject(DURATION_TYPE_PERMANENT, SupernaturalEffect(eLink), oTarget);
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object oSkin = GetPCSkin(oInitiator);
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IPSafeAddItemProperty(oSkin, PRCItemPropertyBonusFeat(IP_CONST_FEAT_RISING_PHOENIX), 9999.0f, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
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}
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}
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