Clear out experimental .35 files

Clear out experimental .35 files
This commit is contained in:
Jaysyn904
2024-02-11 13:04:14 -05:00
parent 2112b92e24
commit 618cd42b82
22356 changed files with 0 additions and 1248956 deletions

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@@ -1,48 +0,0 @@
/*
----------------
Aura of Tyranny, Heartbeat
tob_dvsp_tyrnnya.nss
----------------
19/09/07 by Stratovarius
*/ /** @file
Aura of Tyranny
Devoted Spirit (Stance)
Level: Crusader 6
Prerequisite: Two Devoted Spirit maneuvers
Initiation Action: 1 Swift Action
Range: Personal
Target: You
Duration: Stance
A sickly grey radiance surrounds you, sapping the strength of your allies and funneling it to you.
Each round, you damage all allies within 10 feet 2 hit points, and you heal 1 hit point for each ally struck.
*/
#include "tob_inc_tobfunc"
#include "tob_movehook"
////#include "prc_alterations"
void main()
{
if(DEBUG) DoDebug("tob_dvsp_tyrnnya: Name: " + GetName(GetAreaOfEffectCreator()));
//Start cycling through the AOE Object for viable targets including doors and placable objects.
object oTarget = GetFirstInPersistentObject(OBJECT_SELF);
while(GetIsObjectValid(oTarget))
{
// Enemies only
if (GetIsFriend(oTarget, GetAreaOfEffectCreator()))
{
SPApplyEffectToObject(DURATION_TYPE_INSTANT, EffectHeal(1), GetAreaOfEffectCreator());
SPApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_HEALING_L_LAW), GetAreaOfEffectCreator());
SPApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(2), oTarget);
SPApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_HEALING_L_RED), oTarget);
}
//Get next target.
oTarget = GetNextInPersistentObject(OBJECT_SELF);
}
}