Clear out experimental .35 files
Clear out experimental .35 files
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/*
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----------------
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Divine Surge, Greater
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tob_dvsp_dvnsrgg
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----------------
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05/06/07 by Stratovarius
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*/ /** @file
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Divine Surge, Greater
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Devoted Spirit (Strike)
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Level: Crusader 8
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Prerequisite: Two Devoted Spirit Maneuvers
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Initiation Action: 1 Full-Round Action
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Range: Melee Attack
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Target: One Creature
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A torrent of divine energy courses through you. With supreme force of will, you channel the energy into
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a devastating attack even as it saps your mortal form.
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You make a single attack against an enemy. If this attack his, you deal 6d8 extra damage.
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For every point of constitution damage voluntarily taken, you gain a +1 bonus to attack and +2d8 damage.
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You can sacrifice a number of con points equal to your initiator level.
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This makes you flat-footed for the rest of the round.
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*/
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#include "tob_inc_move"
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#include "tob_movehook"
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void main()
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{
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if (!PreManeuverCastCode())
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{
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// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oInitiator = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
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if(move.bCanManeuver)
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{
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effect eNone = EffectVisualEffect(PSI_IMP_CONCUSSION_BLAST);
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object oWeap = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oInitiator);
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int nDam = 6;
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int nBonus = 0;
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int nBoost = GetLocalInt(oInitiator, "DVGreaterSurge");
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// Cap is done here.
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if (nBoost > move.nInitiatorLevel) nBoost = move.nInitiatorLevel;
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if (nBoost > 0 && !GetIsImmune(oTarget, IMMUNITY_TYPE_ABILITY_DECREASE))
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{
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nDam += nBoost * 2;
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nBonus += nBoost;
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// Con damage
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ApplyAbilityDamage(oInitiator, ABILITY_CONSTITUTION, nBoost, DURATION_TYPE_PERMANENT);
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}
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DelayCommand(0.0, PerformAttack(oTarget, oInitiator, eNone, 0.0, nBonus, d8(nDam), GetWeaponDamageType(oWeap), "Divine Surge, Greater Hit", "Divine Surge, Greater Miss"));
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DelayCommand(0.3, AssignCommand(oInitiator, ClearAllActions(TRUE)));
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}
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}
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