Clear out experimental .35 files
Clear out experimental .35 files
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/*
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----------------
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Divine Surge
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tob_dvsp_dvnsrg
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----------------
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05/06/07 by Stratovarius
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*/ /** @file
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Divine Surge
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Devoted Spirit (Strike)
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Level: Crusader 4
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Prerequisite: One Devoted Spirit Maneuver
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Initiation Action: 1 Standard Action
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Range: Melee Attack
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Target: One Creature
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Your body shakes and spasms as unfettered divine energy courses through it.
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This power sparks off your weapon and courses into your foe,
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devastating your enemy but leaving you drained.
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You make a single attack against an enemy. If this attack his, you deal 8d8 extra damage.
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*/
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#include "tob_inc_move"
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#include "tob_movehook"
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////#include "prc_alterations"
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void main()
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{
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if (!PreManeuverCastCode())
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{
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// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oInitiator = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
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if(move.bCanManeuver)
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{
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effect eNone = EffectVisualEffect(PSI_IMP_CONCUSSION_BLAST);
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object oWeap = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oInitiator);
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DelayCommand(0.0, PerformAttack(oTarget, oInitiator, eNone, 0.0, 0, d8(8), GetWeaponDamageType(oWeap), "Divine Surge Hit", "Divine Surge Miss"));
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}
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}
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