Clear out experimental .35 files
Clear out experimental .35 files
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/*
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----------------
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Daunting Strike
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tob_dvsp_dntstrk.nss
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----------------
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31/08/07 by Stratovarius
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*/ /** @file
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Daunting Strike
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Devoted Spirit (Strike)
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Level: Crusader 5
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Prerequisite: One Devoted Spirit Maneuver
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Initiation Action: 1 Standard Action
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Range: Melee
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Target: One creature
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Saving Throw: Will negates
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Duration: 1 minute
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A blue, dancing flame appears on your weapon. As you strike your foe,
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this flame slides off your weapon and covers your enemy in raging fire.
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You make a single melee attack. If it hits, the foe must save against DC 15 + Charisma or be shaken.
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*/
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#include "tob_inc_move"
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#include "tob_movehook"
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////#include "prc_alterations"
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void TOBAttack(object oTarget, object oInitiator)
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{
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effect eNone = EffectVisualEffect(PSI_IMP_CONCUSSION_BLAST);
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PerformAttack(oTarget, oInitiator, eNone, 0.0, 0, 0, 0, "Daunting Strike Hit", "Daunting Strike Miss");
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if (GetLocalInt(oTarget, "PRCCombat_StruckByAttack"))
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{
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// Saving Throw
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if (!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, (15 + GetAbilityModifier(ABILITY_CHARISMA, oInitiator))))
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{
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effect eLink = ExtraordinaryEffect(EffectLinkEffects(EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DISABLED), EffectShaken()));
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, 60.0);
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}
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}
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}
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void main()
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{
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if (!PreManeuverCastCode())
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{
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// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oInitiator = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
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if(move.bCanManeuver)
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{
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DelayCommand(0.0, TOBAttack(oTarget, oInitiator));
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}
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}
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