Clear out experimental .35 files
Clear out experimental .35 files
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//////////////////////////////////////////////////
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// Greater Insightful Strike
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// tob_dmnd_ginsts.nss
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// Tenjac
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//////////////////////////////////////////////////
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/** @file Greater Insightful Strike
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Diamond Mind (Strike)
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Level: Swordsage 6, warblade 6
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Prerequisite: Two Diamond Mind maneuvers
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Initiation Action: 1 standard action
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Range: Melee attack
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Target: One creature
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Your keen eye picks out the slightest imperfection in your opponent's defenses.
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Your weapon becomes a tool of your mind.
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This maneuver functions like insightful strike, except that you deal damage
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equal to 2x your Concentration check result.
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*/
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#include "tob_inc_move"
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#include "tob_movehook"
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////#include "prc_alterations"
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void main()
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{
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if (!PreManeuverCastCode())
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{
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// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oInitiator = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
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if(move.bCanManeuver)
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{
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effect eNone;
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object oWeap = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oInitiator);
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int nAB = 0;
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if (GetLocalInt(oInitiator, "SupernalAttack")) nAB += 1;
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if (GetAttackRoll(oTarget, oInitiator, oWeap, 0, nAB) > 0)
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{
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int nDam = (GetSkillRank(SKILL_CONCENTRATION, oInitiator) + d20());
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int nDamType = GetWeaponDamageType(GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oInitiator));
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effect eLink = EffectLinkEffects(EffectDamage((nDam*2), nDamType), EffectVisualEffect(VFX_COM_HIT_POSITIVE));
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eLink, oTarget);
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}
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}
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}
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