Clear out experimental .35 files
Clear out experimental .35 files
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/*
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14/02/19 by Stratovarius
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Warp Spell
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Initiate, Black Magic
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Level/School: 4th/ Abjuration
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Range: Close (25 ft. + 5 ft./2 levels)
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Target: A spell or mystery cast by someone else
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Duration: Instantaneous
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Saving Throw: Will negates; see text
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Spell Resistance: No
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You reach out with shadowy energies, banishing your foe<6F>s spell or mystery into the Plane of Shadow while replacing it with its dark re?ection.
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You can cast this mystery as an immediate action to warp another caster<65>s spell or mystery. In this case, warp spell must be used at the moment of the other caster<65>s casting. To
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be successful, you must beat the other caster on an opposed caster level check (1d20 + caster level). If you do not, you have failed to take control of his spell or mystery, and
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it manifests normally. If you succeed on the opposed check, the other caster<65>s mystery or spell is countered, as if you had used the counterspell action successfully, and you
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gain one additional use of an apprentice-path mystery that you know. You can keep this additional use until a later turn (requiring a standard action to activate), but it must be
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used within 1 hour or it is lost. You can also combine the activation of the additional spell or mystery with the immediate action required for the warp spell mystery itself,
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allowing you to cast the apprentice-path mystery out of turn.
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*/
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#include "shd_inc_shdfunc"
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#include "shd_mysthook"
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void main()
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{
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if(!ShadPreMystCastCode()) return;
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object oShadow = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct mystery myst = EvaluateMystery(oShadow, oTarget, METASHADOW_NONE);
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if(myst.bCanMyst)
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{
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if (!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, GetShadowcasterDC(oShadow), SAVING_THROW_TYPE_NONE))
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{
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SetLocalInt(oTarget, "WarpSpell", myst.nShadowcasterLevel);
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SetLocalObject(oTarget, "WarpSpell", oShadow);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(PSI_IMP_CONCUSSION_BLAST), oTarget);
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}
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}
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}
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