Clear out experimental .35 files
Clear out experimental .35 files
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/*
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12/10/19 by Stratovarius
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Umbral Fist
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Apprentice, Night's Long Fingers
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Level/School: 3rd/Transmutation
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Range: Personal
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Target: You
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Duration: 1 minutes/level
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Your hand turns jet black and seems to flicker as tiny wisps of shadow constantly leak from between your fingers and disappear.
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For the duration of this mystery, you can, as a standard action, make a special attack against any foe within medium range (100 ft. + 10 ft./level). You must have line of sight to the target.
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You can make any one of the following special attacks: bull rush, disarm, or trip. For purposes of adjudicating these attacks, make your touch attack as normal, if one is necessary. When actually
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resolving the opposed roll, however, substitute your caster level for your base attack bonus and either your Intelligence or Charisma modifier (your choice) for your Strength. Because the attack
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is made at a distance, it does not draw an attack of opportunity that such an attack would draw under normal circumstances, nor can your foe attempt to perform the same maneuver on you in turn,
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even if such is normally allowed.
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This is the feat script
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*/
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#include "prc_inc_combmove"
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#include "shd_inc_shdfunc"
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void main()
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{
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object oPC = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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location lTarget = PRCGetSpellTargetLocation();
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int nMoveType = PRCGetSpellId();
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if (oTarget == oPC) return; // No hitting yourself
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if (GetLocalInt(oPC, "CombatLoopProtection")) return; // Stop the damn loop
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int nAbi = max(GetAbilityModifier(ABILITY_INTELLIGENCE, oPC), GetAbilityModifier(ABILITY_CHARISMA, oPC));
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SetLocalInt(oPC, "BABOverride", GetShadowcasterLevel(oPC));
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DelayCommand(1.0, DeleteLocalInt(oPC, "BABOverride"));
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if (nMoveType == MYST_UMBRAL_FIST_BULL_RUSH)
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DoBullRush(oPC, oTarget, 0, FALSE, FALSE, TRUE, nAbi);
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else if (nMoveType == MYST_UMBRAL_FIST_TRIP)
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DoTrip(oPC, oTarget, 0, FALSE, FALSE, FALSE, nAbi);
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else if (nMoveType == MYST_UMBRAL_FIST_DISARM)
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DoDisarm(oPC, oTarget, 0, FALSE, FALSE);
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SetLocalInt(oPC, "CombatLoopProtection", TRUE);
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DelayCommand(4.0, DeleteLocalInt(oPC, "CombatLoopProtection"));
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}
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