Clear out experimental .35 files
Clear out experimental .35 files
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/*
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18/02/19 by Stratovarius
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Soul Puppet
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Master, Heart and Soul
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Level/School: 8th/Enchantment (Compulsion) [Mind Affecting]
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Range: Touch
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Target: One living creature touched
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Duration: 1 day/level (D)
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Saving Throw: Will negates
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Spell Resistance: Yes
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Tendrils of shadow creep from your fingers, through the Plane of Shadow, and into the soul of the subject by way of its own shadow. You now control the creature<72>s actions as if it were a puppet.
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The control granted by soul puppet follows the same mechanics as the spell dominate monster
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*/
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#include "shd_inc_shdfunc"
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#include "shd_mysthook"
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void main()
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{
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if(!ShadPreMystCastCode()) return;
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object oShadow = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct mystery myst = EvaluateMystery(oShadow, oTarget, METASHADOW_EXTEND);
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if(myst.bCanMyst)
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{
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myst.fDur = 60.0 * myst.nShadowcasterLevel;
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if(myst.bExtend) myst.fDur *= 2;
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myst.nPen = ShadowSRPen(oShadow, myst.nShadowcasterLevel);
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// Only creatures, and PvP check.
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if(spellsIsTarget(oTarget, SPELL_TARGET_SELECTIVEHOSTILE, oShadow))
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{
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// Check Spell Resistance
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if(!PRCDoResistSpell(oShadow, oTarget, myst.nPen))
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{
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if (!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, GetShadowcasterDC(oShadow), SAVING_THROW_TYPE_MIND_SPELLS))
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{
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// Extra domination immunity check - using EffectCutsceneDominated(), which normally bypasses
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if(!GetIsImmune(oTarget, IMMUNITY_TYPE_DOMINATE) && !GetIsImmune(oTarget, IMMUNITY_TYPE_MIND_SPELLS))
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{
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myst.eLink = EffectLinkEffects(EffectCutsceneDominated(), EffectVisualEffect(VFX_DUR_DEATHWARD));
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, myst.eLink, oTarget, myst.fDur, TRUE, myst.nMystId, myst.nShadowcasterLevel);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_DOMINATE_S), oTarget);
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}
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}
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}
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}
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}
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}
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