Clear out experimental .35 files
Clear out experimental .35 files
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/*
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14/02/19 by Stratovarius
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Shadow Vision
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Initiate, Veil of Shadows
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Level/School: 4th/Transmutation
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Range: Medium (100 ft. + 10 ft./level)
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Target: One creature with an Intelligence of 3 or higher
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Duration: 1 round/level
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Saving Throw: Will negates
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Spell Resistance: Yes
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The subject<63>s vision overlaps the Plane of Shadow, causing him to see flickering images, areas of darkness, and other visual discrepancies with the material world.
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You impede the subject<63>s vision and its ability to determine what<61>s happening around it. The subject takes a <20>4 penalty on attack rolls, saves, and skill checks. In addition, you have total concealment with respect to the subject.
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*/
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#include "shd_inc_shdfunc"
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#include "shd_mysthook"
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#include "prc_inc_sp_tch"
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void main()
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{
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if(!ShadPreMystCastCode()) return;
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object oShadow = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct mystery myst = EvaluateMystery(oShadow, oTarget, METASHADOW_EXTEND);
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if(myst.bCanMyst)
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{
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myst.nPen = ShadowSRPen(oShadow, myst.nShadowcasterLevel);
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SignalEvent(oTarget, EventSpellCastAt(oShadow, myst.nMystId));
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// Only creatures, and PvP check.
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if(!GetIsReactionTypeFriendly(oTarget))
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{
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// Check Spell Resistance
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if(!PRCDoResistSpell(oShadow, oTarget, myst.nPen))
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{
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if (!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, GetShadowcasterDC(oShadow), SAVING_THROW_TYPE_MIND_SPELLS))
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{
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myst.fDur = 6.0 * myst.nShadowcasterLevel;
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if(myst.bExtend) myst.fDur *= 2;
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myst.eLink = EffectLinkEffects(EffectMissChance(50), EffectAttackDecrease(4));
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myst.eLink = EffectLinkEffects(myst.eLink, EffectSavingThrowDecrease(SAVING_THROW_ALL, 4));
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myst.eLink = EffectLinkEffects(myst.eLink, EffectSkillDecrease(SKILL_ALL_SKILLS, 4));
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myst.eLink = EffectLinkEffects(myst.eLink, EffectVisualEffect(VFX_DUR_BRIGHT_LIGHT_INDIGO_PULSE_SLOW));
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, myst.eLink, oTarget, myst.fDur, TRUE, myst.nMystId, myst.nShadowcasterLevel);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_BLINDDEAD_DN_PURPLE), oTarget);
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}
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}
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}
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}
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}
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