Clear out experimental .35 files
Clear out experimental .35 files
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/*
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18/02/19 by Stratovarius
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Flesh Fails, Greater
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Master, Breath of Twilight
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Level/School: 8th/Necromancy
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Range: Close (25 ft. + 5 ft./2 levels)
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Target: One living creature/level in a 20-ft.-radius spread
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Duration: Instantaneous
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Saving Throw: None
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Spell Resistance: Yes
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Your foes suddenly find their bodies infused with shadowstuff, weakening them greatly.
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This mystery functions like the mystery flesh fails, except that you can affect multiple subjects, and you deal either 6 points of Strength damage,
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6 points of Dexterity damage, or 4 points of Constitution damage. You must deal the same kind of ability damage to all subjects.
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*/
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#include "shd_inc_shdfunc"
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#include "shd_mysthook"
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#include "prc_inc_sp_tch"
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void main()
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{
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if(!ShadPreMystCastCode()) return;
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object oShadow = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct mystery myst = EvaluateMystery(oShadow, oTarget, METASHADOW_NONE);
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if(myst.bCanMyst)
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{
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myst.nPen = ShadowSRPen(oShadow, myst.nShadowcasterLevel);
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int nAbil = ABILITY_STRENGTH;
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int nDam = 6;
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if (myst.nMystId == MYST_GR_FLESH_FAILS_DEX)
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nAbil = ABILITY_DEXTERITY;
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else if (myst.nMystId == MYST_GR_FLESH_FAILS_CON)
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{
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nAbil = ABILITY_CONSTITUTION;
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nDam = 4;
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}
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location lTargetLocation = PRCGetSpellTargetLocation();
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_VAMPIRIC_DRAIN_PRC), lTargetLocation);
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//Declare the spell shape, size and the location. Capture the first target object in the shape.
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object oTarget = MyFirstObjectInShape(SHAPE_SPHERE, FeetToMeters(20.0), lTargetLocation, TRUE, OBJECT_TYPE_CREATURE);
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//Cycle through the targets within the spell shape until an invalid object is captured.
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while(GetIsObjectValid(oTarget))
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{
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if (spellsIsTarget(oTarget, SPELL_TARGET_SELECTIVEHOSTILE, oShadow))
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{
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SignalEvent(oTarget, EventSpellCastAt(oShadow, myst.nMystId));
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ApplyAbilityDamage(oTarget, nAbil, nDam, DURATION_TYPE_PERMANENT, TRUE);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_SOUND_SYMBOL_WEAKNESS), oTarget);
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}
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//Select the next target within the spell shape.
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oTarget = MyNextObjectInShape(SHAPE_SPHERE, FeetToMeters(20.0), lTargetLocation, TRUE, OBJECT_TYPE_CREATURE);
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}
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}
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}
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