Clear out experimental .35 files

Clear out experimental .35 files
This commit is contained in:
Jaysyn904
2024-02-11 13:04:14 -05:00
parent 2112b92e24
commit 618cd42b82
22356 changed files with 0 additions and 1248956 deletions

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@@ -1,44 +0,0 @@
/*
13/02/19 by Stratovarius
Clinging Darkness
Apprentice, Dark Terrain
Level/School: 3rd/Conjuration (Creation)
Range: Close (25 ft. + 5 ft./2 levels)
Area: 20-ft.-radius emanation
Duration: 1 minute/level
Saving Throw: Reflex negates
Spell Resistance: Yes
Shadow oozes out of the floors, the walls, even the air, filling the area with wisps of writhing blackness. Creatures within the area become coated in these clinging shadows.
Any creature affected by this mystery must make a Reflex save or become immobilized for one round. This applies each round they are in the area of effect.
*/
#include "shd_inc_shdfunc"
#include "shd_mysthook"
void main()
{
if(!ShadPreMystCastCode()) return;
object oShadow = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
struct mystery myst = EvaluateMystery(oShadow, oTarget, METASHADOW_EXTEND);
if(myst.bCanMyst)
{
location lTarget = PRCGetSpellTargetLocation();
myst.fDur = 60.0 * myst.nShadowcasterLevel;
if(myst.bExtend) myst.fDur *= 2;
// Create AoE
myst.eLink = EffectAreaOfEffect(AOE_PER_CLINGING_DARKNESS);
if (myst.bIgnoreSR) myst.eLink = SupernaturalEffect(myst.eLink);
ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, myst.eLink, lTarget, myst.fDur);
myst.nPen = ShadowSRPen(oShadow, myst.nShadowcasterLevel);
myst.nSaveDC = GetShadowcasterDC(oShadow);
SetLocalMystery(oShadow, MYST_HOLD_MYST+"2", myst);
}
}