Clear out experimental .35 files
Clear out experimental .35 files
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/*
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13/02/19 by Stratovarius
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Clinging Darkness, OnEnter
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Apprentice, Dark Terrain
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Level/School: 3rd/Conjuration (Creation)
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Range: Close (25 ft. + 5 ft./2 levels)
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Area: 20-ft.-radius emanation
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Duration: 1 minute/level
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Saving Throw: Reflex negates
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Spell Resistance: Yes
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Shadow oozes out of the floors, the walls, even the air, filling the area with wisps of writhing blackness. Creatures within the area become coated in these clinging shadows.
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Any creature affected by this mystery must make a Reflex save or become immobilized for one round. This applies each round they are in the area of effect.
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*/
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#include "shd_inc_shdfunc"
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void main()
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{
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//Declare major variables
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object oShadow = GetAreaOfEffectCreator();
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struct mystery myst = GetLocalMystery(oShadow, MYST_HOLD_MYST+"2");
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//Capture the first target object in the shape.
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object oTarget = GetEnteringObject();
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if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, oShadow))
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{
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//Make SR check, and appropriate saving throw(s).
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if(!PRCDoResistSpell(oShadow, oTarget, myst.nPen) || myst.bIgnoreSR)
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{
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if(!PRCMySavingThrow(SAVING_THROW_REFLEX, oTarget, myst.nSaveDC, SAVING_THROW_TYPE_SPELL))
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{
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// Apply effects to the currently selected target.
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myst.eLink = EffectCutsceneImmobilize();
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if (myst.bIgnoreSR) myst.eLink = SupernaturalEffect(myst.eLink);
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, myst.eLink, oTarget, 6.0, TRUE, MYST_CLINGING_DARKNESS, myst.nShadowcasterLevel);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_DIMENSIONLOCK), oTarget);
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}
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}
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}
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}
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