Clear out experimental .35 files
Clear out experimental .35 files
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/*
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----------------
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Master of Shadow Master's Bidding
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shd_master_bid.nss
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----------------
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Applies a number of bonuses based on player choice
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27.02.19 by Stratovarius
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*/
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#include "shd_inc_shdfunc"
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#include "prc_inc_assoc"
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void main()
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{
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// Set up some data
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object oShadow = OBJECT_SELF;
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if (GetLocalInt(oShadow, "MastersBidding"))
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{
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FloatingTextStringOnCreature("You may not bid your elemental yet", oShadow, FALSE);
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return;
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}
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object oFam = GetAssociateNPC(ASSOCIATE_TYPE_FAMILIAR, oShadow, NPC_MS_ELEMENTAL);
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int nMaster = GetLevelByClass(CLASS_TYPE_MASTER_OF_SHADOW);
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float fDur = 6.5; // Just to make sure everything takes effect
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int nBid = PRCGetSpellId();
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effect eDur;
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if (nBid == MYST_BID_HEAL)
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eDur = EffectRegenerate(1, 6.0);
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else if (nBid == MYST_BID_ATTACK && nMaster >= 2)
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{
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eDur = EffectModifyAttacks(1);
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}
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else if (nBid == MYST_BID_COLD && nMaster >= 4)
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eDur = EffectDamageIncrease(DAMAGE_BONUS_1d8, DAMAGE_TYPE_COLD);
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else if (nBid == MYST_BID_DR && nMaster >= 8)
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{
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eDur = EffectDamageResistance(DAMAGE_TYPE_BLUDGEONING, 5);
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eDur = EffectLinkEffects(eDur, EffectDamageResistance(DAMAGE_TYPE_PIERCING, 5));
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eDur = EffectLinkEffects(eDur, EffectDamageResistance(DAMAGE_TYPE_SLASHING, 5));
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}
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else if (nBid == MYST_BID_SPEED && nMaster >= 9)
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{
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eDur = EffectMovementSpeedIncrease(66);
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}
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else
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FloatingTextStringOnCreature("You are too low level to use this Master's Bidding", oShadow, FALSE);
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eDur = EffectLinkEffects(eDur, EffectVisualEffect(PSI_DUR_TEMPORAL_ACCELERATION));
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, SupernaturalEffect(eDur), oFam, fDur, FALSE);
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if (nMaster >= 10)
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{
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SetLocalInt(oShadow, "MastersBidding", TRUE);
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FloatingTextStringOnCreature("You have bidden your elemental familiar", oShadow, FALSE);
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DelayCommand(6.0, DeleteLocalInt(oShadow, "MastersBidding"));
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DelayCommand(6.0, FloatingTextStringOnCreature("You may bid your elemental familiar", oShadow, FALSE));
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}
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}
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