Clear out experimental .35 files
Clear out experimental .35 files
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/*
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21/02/19 by Stratovarius
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Caul of Shadow
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Fundamental
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Level/School: 1st/Abjuration
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Range: Personal
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Target: You
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Duration: 1 minute/level
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A shifting, whirling field of semisolid shadows and tiny rifts in the air rises around you.
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Caul of shadow faintly darkens your form, but does not provide any bonuses on Hide checks or similar efforts. You gain a +1 deflection bonus to AC, with an additional +1 for every six caster levels (maximum bonus +4).
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*/
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#include "shd_inc_shdfunc"
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#include "shd_mysthook"
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void main()
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{
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object oShadow = OBJECT_SELF;
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// Get infinite uses at this level
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if (GetLevelByClass(CLASS_TYPE_SHADOWCASTER, oShadow) >= 14) IncrementRemainingFeatUses(oShadow, 23667);
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if(!ShadPreMystCastCode()) return;
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object oTarget = PRCGetSpellTargetObject();
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struct mystery myst = EvaluateMystery(oShadow, oTarget, METASHADOW_EXTEND);
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if(myst.bCanMyst)
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{
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int nAC = min(4, 1 + myst.nShadowcasterLevel/6);
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myst.eLink = SupernaturalEffect(EffectLinkEffects(EffectACIncrease(nAC, AC_DEFLECTION_BONUS), EffectVisualEffect(VFX_DUR_ENTROPIC_SHIELD)));
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myst.fDur = 60.0 * myst.nShadowcasterLevel;
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if(myst.bExtend) myst.fDur *= 2;
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// Duration Effects
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, myst.eLink, oTarget, myst.fDur, TRUE, myst.nMystId, myst.nShadowcasterLevel);
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}
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}
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