Clear out experimental .35 files
Clear out experimental .35 files
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/*
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Cerulean Sandals Feet Bind
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Your feet and lower legs are encased in a sheath of blue-gray energy. This substance resembles ice, but motes of light like tiny stars drift through it as well.
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You can use dimension door as the spell, up to a total distance of 10 feet per meldshaper level. You can use this ability (in increments of 10 feet) any number of times,
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until the total distance has been traversed, at which point the soulmeld unshapes. This requires a standard action to activate.
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*/
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#include "spinc_dimdoor"
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#include "moi_inc_moifunc"
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void main()
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{
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object oMeldshaper = OBJECT_SELF;
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location lTarget = PRCGetSpellTargetLocation();
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float fTraveled = GetLocalFloat(oMeldshaper, "CeruleanSandalsDist");
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float fDist = GetDistanceBetweenLocations(lTarget, GetLocation(oMeldshaper));
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// We know it's bound, now to check which class bound it
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int nClass = GetMeldShapedClass(oMeldshaper, MELD_CERULEAN_SANDALS);
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int nLevel = GetMeldshaperLevel(oMeldshaper, nClass, MELD_CERULEAN_SANDALS);
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float fMax = 10.0 * nLevel;
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// If it's within range
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if (fMax >= (fDist+fTraveled))
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{
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DimensionDoor(oMeldshaper, nLevel);
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SetLocalFloat(oMeldshaper, "CeruleanSandalsDist", (fDist+fTraveled));
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FloatingTextStringOnCreature("You have "+FloatToString(fMax - (fDist+fTraveled))+" of distance left in your Cerulean Sandals", oMeldshaper, FALSE);
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}
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else
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{
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// Using this ability ends the meld until tomorrow.
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PRCRemoveSpellEffects(MELD_CERULEAN_SANDALS, oMeldshaper, oMeldshaper);
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FloatingTextStringOnCreature("Cerulean Sandals unshaped", oMeldshaper, FALSE);
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ExecuteScript("prc_speed", oMeldshaper); // This will remove any speed bonus from the spell
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}
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}
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