Clear out experimental .35 files
Clear out experimental .35 files
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/*
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20/1/21 by Stratovarius
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Necrocarnum Vestments
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Descriptors: Evil, necrocarnum
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Classes: Incarnate, soulborn
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Chakra: Heart, Waist
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Saving Throw: See text
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Necrocarnum twists and writhes into the shape of long, flowing vestments. These vestments cling tightly to your shoulders, but drape loosely over the rest of your body, obscuring other
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garments behind an ever-shifting screen of terror. As with all necrocarnum melds, faint forms seem to swim in the depths of this shadowy vestment. These tortured apparitions seem wracked
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by incomprehensible agony, their elongated faces wrenched open in eternal screams.
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When you have necrocarnum vestments shaped, you gain resistance to cold 5 as the energies of necrocarnum deaden your flesh to the effects of cold.
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Essentia: For every point of essentia invested in thenecrocarnum vestments, you gain 3 temporary hit points.
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Chakra Bind (Heart)
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When you have necrocarnum vestments bound to your heart chakra, you are immune to stunning and death effects.
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Chakra Bind (Waist)
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When you have necrocarnum vestments bound to your waist chakra, any living creature adjacent to you at the end of your turn takes 1d6 points of cold damage (Fortitude negates).
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*/
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#include "moi_inc_moifunc"
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void main()
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{
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object oMeldshaper = PRCGetSpellTargetObject();
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int nEssentia = GetEssentiaInvested(oMeldshaper, MELD_NECROCARNUM_VESTMENTS);
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effect eLink = EffectDamageResistance(DAMAGE_TYPE_COLD, 5);
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if (nEssentia) eLink = EffectLinkEffects(eLink, EffectTemporaryHitpoints(nEssentia * 3));
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if (GetIsMeldBound(oMeldshaper, MELD_NECROCARNUM_VESTMENTS) == CHAKRA_HEART)
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{
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EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_STUN));
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EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_DEATH));
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}
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, SupernaturalEffect(eLink), oMeldshaper, 9999.0);
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IPSafeAddItemProperty(GetPCSkin(oMeldshaper), ItemPropertyBonusFeat(IP_CONST_MELD_NECROCARNUM_VESTMENTS), 9999.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING);
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}
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