Clear out experimental .35 files
Clear out experimental .35 files
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/*
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1/1/20 by Stratovarius
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Dissolving Spittle
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Descriptors: Acid
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Classes: Incarnate
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Chakra: Throat
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Saving Throw: None
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Incarnum forms a metallic blue-green torc around your neck. The ends of the torc resemble black or copper dragons facing each other in front of your throat. A constant bitter taste floods your mouth, but it seems to make the flavor of certain foods more enjoyable <20> particularly well-cooked meat.
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As a standard action, you can spit a glob of acid at a target within 30 feet. This requires a ranged touch attack to hit and deals 1d6 points of acid damage. Using dissolving spittle provokes attacks of opportunity.
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Essentia: Every point of essentia you invest in your dissolving spittle increases the damage dealt by 1d6 points.
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Chakra Bind (Throat)
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Instead of a torc around your neck, the writhing shape of a twoheaded dragon arcs around your throat in blue-green scales. Tendrils of midnight blue extend up your neck and down into your shoulders like diseased veins.
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When you use your ability to spit acid at an opponent, you also roll again for damage 1 round later.
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*/
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#include "moi_inc_moifunc"
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#include "prc_inc_sp_tch"
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void DissolvingSpittleDelay(object oMeldshaper, object oTarget, int nAttack, int nDamage, int nDamageType)
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{
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ApplyTouchAttackDamage(oMeldshaper, oTarget, nAttack, nDamage, DAMAGE_TYPE_ACID);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_ACID_L), oTarget);
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}
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void main()
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{
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object oMeldshaper = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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int nEssentia = GetEssentiaInvested(oMeldshaper, MELD_DISSOLVING_SPITTLE);
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int nDice = 1 + nEssentia;
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effect eArrow = EffectVisualEffect(VFX_IMP_MIRV_DN_LAWNGREEN);
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int nAttack = PRCDoRangedTouchAttack(oTarget);
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if (nAttack > 0)
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{
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// Only creatures, and PvP check.
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if(spellsIsTarget(oTarget, SPELL_TARGET_SELECTIVEHOSTILE, oMeldshaper))
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{
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int nDamage = d6(nDice);
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ApplyTouchAttackDamage(oMeldshaper, oTarget, nAttack, nDamage, DAMAGE_TYPE_ACID);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_ACID_L), oTarget);
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if (GetIsMeldBound(oMeldshaper, MELD_DISSOLVING_SPITTLE) == CHAKRA_THROAT)
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{
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nDamage = d6(nDice);
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DelayCommand(6.0, DissolvingSpittleDelay(oMeldshaper, oTarget, nAttack, nDamage, DAMAGE_TYPE_ACID));
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}
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}
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}
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}
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