Clear out experimental .35 files

Clear out experimental .35 files
This commit is contained in:
Jaysyn904
2024-02-11 13:04:14 -05:00
parent 2112b92e24
commit 618cd42b82
22356 changed files with 0 additions and 1248956 deletions

View File

@@ -1,45 +0,0 @@
/*
1/1/20 by Stratovarius
Brass Mane Throat Bind
The hair of your brass mane extends down your neck, forming brassy scales that cover your throat and reach down to your breastbone.
Your voice gets louder unless you make a conscious effort to keep it quiet.
Once per minute, you can loose a devastating roar. All creatures within 10 feet must succeed on a Will save or become fatigued.
The range of this effect is extended by 10 feet for every point of essentia invested in the soulmeld.
*/
#include "moi_inc_moifunc"
void main()
{
object oMeldshaper = OBJECT_SELF;
int nMeldshaperLevel = GetMeldshaperLevel(oMeldshaper, CLASS_TYPE_TOTEMIST, MELD_BRASS_MANE);
int nEssentia = GetEssentiaInvested(oMeldshaper, MELD_BRASS_MANE);
int nDC = GetMeldshaperDC(oMeldshaper, CLASS_TYPE_TOTEMIST, MELD_BRASS_MANE);
location lTarget = GetLocation(oMeldshaper);
float fRange = 10.0 + (10.0 * nEssentia);
effect eVis = EffectVisualEffect(VFX_IMP_SOUND_SYMBOL_STUNNING);
object oTarget = MyFirstObjectInShape(SHAPE_SPHERE, FeetToMeters(fRange), lTarget, TRUE, OBJECT_TYPE_CREATURE);
//Cycle through the targets within the spell shape until an invalid object is captured.
while (GetIsObjectValid(oTarget))
{
if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, OBJECT_SELF) && oMeldshaper != oTarget)
{
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(oMeldshaper, MELD_BRASS_MANE));
if (!PRCDoResistSpell(oMeldshaper, oTarget, nMeldshaperLevel))
{
if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_SONIC))
{
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectFatigue(), oTarget, 9999.0);
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
}
}
}
//Select the next target within the spell shape.
oTarget = MyNextObjectInShape(SHAPE_SPHERE, FeetToMeters(fRange), lTarget, TRUE, OBJECT_TYPE_CREATURE);
}
}