Clear out experimental .35 files
Clear out experimental .35 files
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@@ -1,38 +0,0 @@
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#include "prc_alterations"
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#include "inv_inc_invfunc"
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#include "inv_invokehook"
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void main()
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{
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SetAllAoEInts(INVOKE_VFX_PER_WALL_OF_GLOOM,OBJECT_SELF, GetSpellSaveDC());
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//Declare major variables
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object oTarget = GetEnteringObject();
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object oCaster = GetAreaOfEffectCreator();
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int nCasterLvl = GetInvokerLevel(oCaster, CLASS_TYPE_WARLOCK);
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int nDC = GetInvocationSaveDC(oTarget, oCaster, INVOKE_WALL_OF_GLOOM);
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effect eConceal = EffectConcealment(50);
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effect eHalt = EffectMovementSpeedDecrease(99);
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//Fire cast spell at event for the target
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SignalEvent(oTarget, EventSpellCastAt(oCaster, INVOKE_WALL_OF_GLOOM));
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eConceal, oTarget, RoundsToSeconds(nCasterLvl));
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if(oTarget != oCaster)
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{
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if(!PRCDoResistSpell(oCaster, oTarget, SPGetPenetrAOE(GetAreaOfEffectCreator(), nCasterLvl))
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&& GetHitDice(oTarget) < 6)
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{
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//save
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if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_SPELL))
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{
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// Maximum time possible. If its less, its simply cleaned up when the utterance ends.
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eHalt, oTarget, RoundsToSeconds(nCasterLvl));
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}
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}
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}
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eConceal, oTarget, RoundsToSeconds(nCasterLvl));
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}
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