Clear out experimental .35 files
Clear out experimental .35 files
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@@ -1,65 +0,0 @@
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//::///////////////////////////////////////////////
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//:: Dispel Magic
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//:: NW_S0_DisMagic.nss
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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//:: Attempts to dispel all magic on a targeted
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//:: object, or simply the most powerful that it
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//:: can on every object in an area if no target
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//:: specified.
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: Jan 7, 2002
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//:: Updated On: Oct 20, 2003, Georg Zoeller
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//:://////////////////////////////////////////////
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#include "inv_inc_invfunc"
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#include "inv_invokehook"
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#include "inc_dispel"
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void main()
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{
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if (!PreInvocationCastCode())
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{
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// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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effect eVis = EffectVisualEffect(VFX_IMP_BREACH);
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effect eImpact = EffectVisualEffect(VFX_FNF_DISPEL);
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object oTarget = PRCGetSpellTargetObject();
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location lLocal = PRCGetSpellTargetLocation();
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int nCasterLevel = GetInvokerLevel(OBJECT_SELF, GetInvokingClass());
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int iTypeDispel = GetLocalInt(GetModule(),"BIODispel");
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//--------------------------------------------------------------------------
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// Dispel Magic is capped at caster level 10
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//--------------------------------------------------------------------------
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if(nCasterLevel > 10)
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{
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nCasterLevel = 10;
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}
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if (GetIsObjectValid(oTarget))
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{
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//----------------------------------------------------------------------
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// Targeted Dispel - Dispel all
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//----------------------------------------------------------------------
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if (iTypeDispel)
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{
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spellsDispelMagic(oTarget, nCasterLevel, eVis, eImpact);
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DelayCommand(RoundsToSeconds(1), spellsDispelMagic(oTarget, nCasterLevel, eVis, eImpact));
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}
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else
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{
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spellsDispelMagicMod(oTarget, nCasterLevel, eVis, eImpact);
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DelayCommand(RoundsToSeconds(1), spellsDispelMagicMod(oTarget, nCasterLevel, eVis, eImpact));
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}
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}
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}
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