Clear out experimental .35 files
Clear out experimental .35 files
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@@ -1,40 +0,0 @@
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#include "prc_inc_spells"
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#include "inv_inc_invfunc"
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#include "inv_invokehook"
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void main()
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{
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//Declare major variables
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object oTarget = GetEnteringObject();
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int CasterLvl = GetInvokerLevel(GetAreaOfEffectCreator(), CLASS_TYPE_WARLOCK);
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int nDC = GetInvocationSaveDC(oTarget, GetAreaOfEffectCreator(),INVOKE_ENERVATING_SHADOW);
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effect eConceal = EffectConcealment(20);
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effect eStrength = EffectAbilityDecrease(ABILITY_STRENGTH, 4);
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effect eVis = EffectVisualEffect(VFX_IMP_REDUCE_ABILITY_SCORE);
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if(oTarget == GetAreaOfEffectCreator())
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eConceal, oTarget, RoundsToSeconds(5),TRUE,-1,CasterLvl);
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else if(!GetLocalInt(oTarget, "EnervatingShadowLock") && PRCGetIsAliveCreature(oTarget))
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{
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(GetAreaOfEffectCreator(), INVOKE_ENERVATING_SHADOW, FALSE));
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//SR
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if(!PRCDoResistSpell(GetAreaOfEffectCreator(), oTarget, SPGetPenetrAOE(GetAreaOfEffectCreator(), CasterLvl)))
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{
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//save
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if(!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_SPELL))
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{
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//Apply VFX impact and effects
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eStrength, oTarget, RoundsToSeconds(5),TRUE,-1,CasterLvl);
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SetLocalInt(oTarget, "EnervatingShadowLock", TRUE);
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DelayCommand(HoursToSeconds(24), DeleteLocalInt(oTarget, "EnervatingShadowLock"));
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}
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}
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}
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}
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