Clear out experimental .35 files

Clear out experimental .35 files
This commit is contained in:
Jaysyn904
2024-02-11 13:04:14 -05:00
parent 2112b92e24
commit 618cd42b82
22356 changed files with 0 additions and 1248956 deletions

View File

@@ -1,36 +0,0 @@
//::///////////////////////////////////////////////
//:: Name Walk Unseen
//:: FileName inv_dra_walkunsn.nss
//::///////////////////////////////////////////////
/*
Lesser Invocation
2nd Level Spell
You gain the ability to fade from view. You become
invisible for 24 hours, or until you perform a
hostile action.
*/
//::///////////////////////////////////////////////
#include "inv_inc_invfunc"
#include "inv_invokehook"
void main()
{
if(!PreInvocationCastCode()) return;
object oCaster = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
int nCasterLevel = GetInvokerLevel(oCaster, GetInvokingClass());
effect eInvis = EffectInvisibility(INVISIBILITY_TYPE_NORMAL);
effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
effect eLink = EffectLinkEffects(eInvis, eDur);
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(oCaster, INVOKE_WALK_UNSEEN, FALSE));
//Apply the VFX impact and effects
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, HoursToSeconds(24),TRUE,-1,nCasterLevel);
}