Clear out experimental .35 files
Clear out experimental .35 files
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@@ -1,87 +0,0 @@
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//::///////////////////////////////////////////////
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//:: Name Energy Immunity
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//:: FileName inv_dra_eimmune.nss
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//::///////////////////////////////////////////////
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/*
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Dark Invocation
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8th Level Spell
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You gain immunity to acid, cold, electricity, fire
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or energy, chosen when you cast the invocation.
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If you cast this invocation again before the
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duration ends, the new effect and duration replace
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the old. This invocation lasts for 24 hours.
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*/
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//::///////////////////////////////////////////////
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#include "inv_inc_invfunc"
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#include "inv_invokehook"
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void main()
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{
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if (!PreInvocationCastCode()) return;
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object oCaster = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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int nCasterLevel = GetInvokerLevel(oCaster, GetInvokingClass());
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int nSpellID = GetSpellId();
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int nDamageType, nVfx;
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float fDuration = HoursToSeconds(24);
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switch(nSpellID)
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{
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case(INVOKE_ENERGY_IMMUNITY_ACID):
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{
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nDamageType = DAMAGE_TYPE_ACID;
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nVfx = VFX_IMP_ACID_L;
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break;
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}
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case(INVOKE_ENERGY_IMMUNITY_COLD):
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{
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nDamageType = DAMAGE_TYPE_COLD;
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nVfx = VFX_IMP_FROST_L;
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break;
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}
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case(INVOKE_ENERGY_IMMUNITY_ELEC):
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{
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nDamageType = DAMAGE_TYPE_ELECTRICAL;
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nVfx = VFX_IMP_LIGHTNING_M;
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break;
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}
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case(INVOKE_ENERGY_IMMUNITY_FIRE):
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{
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nDamageType = DAMAGE_TYPE_FIRE;
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nVfx = VFX_IMP_FLAME_M;
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break;
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}
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case(INVOKE_ENERGY_IMMUNITY_SONIC):
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{
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nDamageType = DAMAGE_TYPE_SONIC;
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nVfx = VFX_IMP_SONIC;
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break;
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}
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}
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effect eList = EffectDamageImmunityIncrease(nDamageType, 100);
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eList = EffectLinkEffects(eList, EffectVisualEffect(VFX_DUR_PROTECTION_ELEMENTS));
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eList = EffectLinkEffects(eList, EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE));
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PRCSignalSpellEvent(oTarget, FALSE, SPELL_ENERGY_IMMUNITY);
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// Spell does not stack with itself, even if it is different immunity types
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if(GetHasSpellEffect(INVOKE_ENERGY_IMMUNITY_ACID, oTarget))
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PRCRemoveSpellEffects(INVOKE_ENERGY_IMMUNITY_ACID, oCaster, oTarget);
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if(GetHasSpellEffect(INVOKE_ENERGY_IMMUNITY_COLD, oTarget))
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PRCRemoveSpellEffects(INVOKE_ENERGY_IMMUNITY_COLD, oCaster, oTarget);
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if(GetHasSpellEffect(INVOKE_ENERGY_IMMUNITY_ELEC, oTarget))
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PRCRemoveSpellEffects(INVOKE_ENERGY_IMMUNITY_ELEC, oCaster, oTarget);
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if(GetHasSpellEffect(INVOKE_ENERGY_IMMUNITY_FIRE, oTarget))
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PRCRemoveSpellEffects(INVOKE_ENERGY_IMMUNITY_FIRE, oCaster, oTarget);
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if(GetHasSpellEffect(INVOKE_ENERGY_IMMUNITY_SONIC, oTarget))
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PRCRemoveSpellEffects(INVOKE_ENERGY_IMMUNITY_SONIC, oCaster, oTarget);
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eList, oTarget, fDuration, TRUE, -1, nCasterLevel);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(nVfx), oTarget);
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}
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