Clear out experimental .35 files

Clear out experimental .35 files
This commit is contained in:
Jaysyn904
2024-02-11 13:04:14 -05:00
parent 2112b92e24
commit 618cd42b82
22356 changed files with 0 additions and 1248956 deletions

View File

@@ -1,35 +0,0 @@
//::///////////////////////////////////////////////
//:: Name Breath of the Night
//:: FileName inv_dra_brthngt.nss
//::///////////////////////////////////////////////
/*
Least Invocation
1st Level Spell
A misty cloud expands around you, granting 20%
concealment to any within. This cloud lasts for 1
minute before dispersing.
*/
//::///////////////////////////////////////////////
#include "inv_inc_invfunc"
#include "inv_invokehook"
void main()
{
if(!PreInvocationCastCode()) return;
//Declare major variables including Area of Effect Object
location lTarget = PRCGetSpellTargetLocation();
int CasterLvl = GetInvokerLevel(OBJECT_SELF, GetInvokingClass());
float fDuration = TurnsToSeconds(1);
effect eAOE = EffectAreaOfEffect(INVOKE_AOE_BREATH_OF_NIGHT);
effect eImpact = EffectVisualEffect(257);
ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eImpact, lTarget);
//Create an instance of the AOE Object using the Apply Effect function
ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eAOE, lTarget, fDuration);
}