Clear out experimental .35 files
Clear out experimental .35 files
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//::///////////////////////////////////////////////
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//:: Name Aura of Flame
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//:: FileName inv_dra_auraflm.nss
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//::///////////////////////////////////////////////
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/*
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Greater Invocation
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6th Level Spell
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You become wreathed in an aura of orange fire. Any
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creature striking you in melee takes a number of
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points of fire damage equal to your caster level.
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Spell resistance can prevent this damage.
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*/
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//::///////////////////////////////////////////////
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#include "inv_inc_invfunc"
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#include "inv_invokehook"
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void main()
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{
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if(!PreInvocationCastCode()) return;
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//Declare major variables
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object oCaster = OBJECT_SELF;
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object oSkin = GetPCSkin(oCaster);
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int CasterLvl = GetInvokerLevel(oCaster, GetInvokingClass());
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effect eVis = EffectVisualEffect(VFX_DUR_ELEMENTAL_SHIELD);
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effect eShield = EffectDamageShield(CasterLvl - 1, DAMAGE_BONUS_1, DAMAGE_TYPE_FIRE);
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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//Link effects
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effect eLink = EffectLinkEffects(eShield, eDur);
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eLink = EffectLinkEffects(eLink, eVis);
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//Fire cast spell at event for the specified target
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SignalEvent(oCaster, EventSpellCastAt(oCaster, INVOKE_AURA_OF_FLAME, FALSE));
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// *GZ: No longer stack this spell
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if(GetHasSpellEffect(INVOKE_AURA_OF_FLAME, oCaster))
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PRCRemoveSpellEffects(INVOKE_AURA_OF_FLAME, oCaster, oCaster);
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//Apply the VFX impact and effects
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oCaster, HoursToSeconds(24), TRUE, -1, CasterLvl);
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IPSafeAddItemProperty(oSkin, ItemPropertyLight(IP_CONST_LIGHTBRIGHTNESS_BRIGHT, IP_CONST_LIGHTCOLOR_ORANGE), HoursToSeconds(24), X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, FALSE);
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}
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