Clear out experimental .35 files
Clear out experimental .35 files
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@@ -1,60 +0,0 @@
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//::///////////////////////////////////////////////
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//:: Name Curse of Despair
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//:: FileName inv_curseofdesp.nss
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//::///////////////////////////////////////////////
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/*
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Lesser Invocation
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4th Level Spell
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You curse a single creature you touch as the Bestow
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Curse spell. If they make their will save, then
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they still take a -1 on all their attacks for one
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minute.
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*/
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//::///////////////////////////////////////////////
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#include "inv_inc_invfunc"
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#include "inv_invokehook"
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void main()
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{
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if(!PreInvocationCastCode()) return;
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object oCaster = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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int CasterLvl = GetInvokerLevel(oCaster, GetInvokingClass());
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int nPenetr = CasterLvl + SPGetPenetr();
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int iAttackRoll = PRCDoMeleeTouchAttack(oTarget);
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int dec = 2 * iAttackRoll;//4 on Critical Hit
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effect eVis = EffectVisualEffect(VFX_IMP_REDUCE_ABILITY_SCORE);
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effect eCurse = EffectCurse(dec, dec, dec, dec, dec, dec);
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effect eDespair = EffectAttackDecrease(1);
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//Make sure that curse is of type supernatural not magical
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eCurse = SupernaturalEffect(eCurse);
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if(iAttackRoll > 0)
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{
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//Signal spell cast at event
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SignalEvent(oTarget, EventSpellCastAt(oCaster, INVOKE_CURSE_OF_DESPAIR));
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//Make SR Check
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if (!PRCDoResistSpell(oCaster, oTarget, nPenetr))
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{
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//Make Will Save
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if (!/*Will Save*/ PRCMySavingThrow(SAVING_THROW_WILL, oTarget, GetInvocationSaveDC(oTarget, oCaster)))
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{
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//Apply Effect and VFX
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SPApplyEffectToObject(DURATION_TYPE_PERMANENT, eCurse, oTarget, 0.0f, TRUE, -1, CasterLvl);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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}
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else
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{
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//Apply Effect and VFX
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eDespair, oTarget, TurnsToSeconds(1), TRUE, -1, CasterLvl);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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}
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}
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}
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}
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