Clear out experimental .35 files
Clear out experimental .35 files
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@@ -1,59 +0,0 @@
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//::///////////////////////////////////////////////
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//:: Name Chilling Tentacles - OnEnter
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//:: FileName inv_chilltenta.nss
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//::///////////////////////////////////////////////
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#include "prc_inc_combmove"
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#include "inv_inc_invfunc"
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void DecrementTentacleCount(object oTarget, string sVar)
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{
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SetLocalInt(oTarget, sVar, GetLocalInt(oTarget, sVar) - 1);
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}
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void main()
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{
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object oCaster = GetAreaOfEffectCreator();
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object oTarget = GetEnteringObject();
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int nInvokerLevel = GetInvokerLevel(oCaster, CLASS_TYPE_WARLOCK);
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int nPenetr = SPGetPenetrAOE(oCaster, nInvokerLevel);
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if(spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE , oCaster)
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&& !GetCreatureFlag(oTarget, CREATURE_VAR_IS_INCORPOREAL)
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&& oTarget != oCaster)
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{
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//Fire cast spell at event for the target
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SignalEvent(oTarget, EventSpellCastAt(oCaster, INVOKE_CHILLING_TENTACLES));
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//Apply reduced movement effect and VFX_Impact
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//firstly, make them half-speed
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SPApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectMovementSpeedDecrease(50), oTarget);
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if(!PRCDoResistSpell(oCaster, oTarget, nPenetr))
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{
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//apply cold damage
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effect eColdDamage = EffectDamage(d6(2), DAMAGE_TYPE_COLD);
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eColdDamage = EffectLinkEffects(eColdDamage, EffectVisualEffect(VFX_IMP_FROST_S));
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eColdDamage, oTarget);
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}
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//now do grappling and stuff
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//cant already be grappled so no need to check that
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int nGrappleSucessful = FALSE;
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//this spell doesnt need to make a touch attack
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//as defined in the spell
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int nAttackerGrappleMod = nInvokerLevel+8;
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nGrappleSucessful = _DoGrappleCheck(OBJECT_INVALID, oTarget, nAttackerGrappleMod);
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if(nGrappleSucessful)
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{
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//now being grappled
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AssignCommand(oTarget, ClearAllActions());
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effect eHold = EffectCutsceneImmobilize();
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effect eEntangle = EffectVisualEffect(VFX_DUR_SPELLTURNING_R);
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effect eLink = EffectLinkEffects(eHold, eEntangle);
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//eLink = EffectKnockdown();
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, 6.0);
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SetLocalInt(oTarget, "GrappledBy_"+ObjectToString(OBJECT_SELF),
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GetLocalInt(oTarget, "GrappledBy_"+ObjectToString(OBJECT_SELF))+1);
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DelayCommand(6.1, DecrementTentacleCount(oTarget, "GrappledBy_"+ObjectToString(OBJECT_SELF)));
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}
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}
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}
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