Clear out experimental .35 files
Clear out experimental .35 files
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/*
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1/03/21 by Stratovarius
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Haagenti, Mother of Minotaurs
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Haagenti tricked the god of frost giants and paid a terrible price for that deed. She girds her summoners for battle and gives them the power to confuse foes.
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Vestige Level: 2nd
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Binding DC: 17
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Special Requirement: To summon Haagenti, you must be Large.
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Influence: You feel ashamed and occasionally bashful in the presence of beautiful creatures. In addition, Haagenti requires that you give deference to any
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creature you perceive as more attractive or charismatic than yourself. This deference might take the form of a bow, a salute, opening a door for the creature
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in question, not speaking until spoken to, or any other gesture that acknowledges the creature as superior to you. In any case, you must constantly treat any
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such creature with respect or suffer the penalty for defying Haagenti<74>s influence.
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Granted Abilities:
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Haagenti grants you some of Thrym<79>s skill with arms and armor, plus her own aversion to transformation and the ability to inflict a state of confusion upon others.
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Confusing Touch: You can confuse by touch. The target of your touch attack must succeed on a Will save or become confused for 1 round per three effective binder
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levels you possess. When you attain an effective binder level of 19th, this ability functions as a maze spell. Once you have used this ability,
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you cannot do so again for 5 rounds.
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Immunity to Transformation: No mortal magic can permanently affect your form while you are bound to Haagenti. You are immune to polymorph and petrification effects.
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Shield Proficiency: You are proficient with shields, including tower shields.
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Weapon Proficiency: You are proficient with the battleaxe, greataxe, handaxe, and throwing axe.
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*/
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#include "bnd_inc_bndfunc"
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void main()
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{
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object oBinder = PRCGetSpellTargetObject();
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effect eLink = EffectLinkEffects(EffectVisualEffect(VFX_DUR_CHILL_SHIELD), EffectPact(oBinder));
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// We get this with the Practiced Binder feat
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if (GetLevelByClass(CLASS_TYPE_BINDER, oBinder) || GetHasFeat(FEAT_PRACTICED_BINDER, oBinder))
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{
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if (!GetIsVestigeExploited(oBinder, VESTIGE_HAAGENTI_WEAPON_PROF))
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{
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IPSafeAddItemProperty(GetPCSkin(oBinder), ItemPropertyBonusFeat(IP_CONST_FEAT_WEAPON_PROFICIENCY_BATTLEAXE), HoursToSeconds(24), X2_IP_ADDPROP_POLICY_KEEP_EXISTING);
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IPSafeAddItemProperty(GetPCSkin(oBinder), ItemPropertyBonusFeat(IP_CONST_FEAT_WEAPON_PROFICIENCY_GREATAXE), HoursToSeconds(24), X2_IP_ADDPROP_POLICY_KEEP_EXISTING);
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IPSafeAddItemProperty(GetPCSkin(oBinder), ItemPropertyBonusFeat(IP_CONST_FEAT_WEAPON_PROFICIENCY_HANDAXE), HoursToSeconds(24), X2_IP_ADDPROP_POLICY_KEEP_EXISTING);
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IPSafeAddItemProperty(GetPCSkin(oBinder), ItemPropertyBonusFeat(IP_CONST_FEAT_WEAPON_PROFICIENCY_THROWING_AXE), HoursToSeconds(24), X2_IP_ADDPROP_POLICY_KEEP_EXISTING);
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}
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}
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// Binders only down here
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if (GetLevelByClass(CLASS_TYPE_BINDER, oBinder))
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{
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if (!GetIsVestigeExploited(oBinder, VESTIGE_HAAGENTI_SHIELD_PROF)) IPSafeAddItemProperty(GetPCSkin(oBinder), ItemPropertyBonusFeat(IP_CONST_FEAT_SHIELD_PROFICIENCY), HoursToSeconds(24), X2_IP_ADDPROP_POLICY_KEEP_EXISTING);
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if (!GetIsVestigeExploited(oBinder, VESTIGE_HAAGENTI_CONFUSE)) IPSafeAddItemProperty(GetPCSkin(oBinder), ItemPropertyBonusFeat(IP_CONST_VESTIGE_HAAGENTI_TOUCH), HoursToSeconds(24), X2_IP_ADDPROP_POLICY_KEEP_EXISTING);
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}
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, SupernaturalEffect(eLink), oBinder, HoursToSeconds(24));
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}
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