Clear out experimental .35 files

Clear out experimental .35 files
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Jaysyn904
2024-02-11 13:04:14 -05:00
parent 2112b92e24
commit 618cd42b82
22356 changed files with 0 additions and 1248956 deletions

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/*
18/03/21 by Stratovarius
Eligor, Dragon's Slayer
A champion both against and for evil dragons, Eligor grants martial prowess both in and out of the saddle, as well as supernatural strength.
Vestige Level: 7th
Binding DC: 30
Special Requirement: No
Influence: You feel pity for all outcasts, particularly halfelves and half-orcs, and you make every effort to befriend any such beings you meet. Because Eligor desires revenge on the deities who abandoned him, he requires that you attack a human, elf, or dragon foe in preference to all others whenever you enter combat.
Granted Abilities:
In his first life, Eligor was a skilled horseman, and in his second, he served the primary deity of chromatic dragons. Thus, the powers he grants tend to reflect those associations.
Chromatic Strike: As a free action, you can charge a melee attack with acid, cold, electricity, or fire. Your next melee attack deals an extra 1d6 points of damage of the chosen energy type. You can charge a single melee attack only once.
Eligor<EFBFBD>s Skill in the Saddle: You gain the benefits of the Mounted Combat and Mounted Archery feats.
Eligor<EFBFBD>s Strength: You gain a +4 bonus to Strength.
Eligor<EFBFBD>s Resilience: You gain a +3 enhancement bonus to natural armor. This bonus improves to +4 at 16th level and to +5 at 20th level.
Heavy Armor Proficiency: You are proficient with heavy armor.
*/
#include "bnd_inc_bndfunc"
void main()
{
object oBinder = PRCGetSpellTargetObject();
int nBinderLevel = GetBinderLevel(oBinder, VESTIGE_ELIGOR);
int nBonus = 3;
if (nBinderLevel >= 20) nBonus = 5;
else if (nBinderLevel >= 16) nBonus = 4;
effect eLink = EffectLinkEffects(EffectVisualEffect(VFX_PERM_ELEMENTAL_SAVANT_WATER), EffectPact(oBinder));
if (!GetIsVestigeExploited(oBinder, VESTIGE_ELIGOR_STRIKE)) IPSafeAddItemProperty(GetPCSkin(oBinder), ItemPropertyBonusFeat(IP_CONST_VESTIGE_ELIGOR_STRIKE), HoursToSeconds(24), X2_IP_ADDPROP_POLICY_KEEP_EXISTING);
if (!GetIsVestigeExploited(oBinder, VESTIGE_ELIGOR_SADDLE))
{
IPSafeAddItemProperty(GetPCSkin(oBinder), ItemPropertyBonusFeat(IP_CONST_FEAT_MOUNTED_COMBAT), HoursToSeconds(24), X2_IP_ADDPROP_POLICY_KEEP_EXISTING);
IPSafeAddItemProperty(GetPCSkin(oBinder), ItemPropertyBonusFeat(IP_CONST_FEAT_MOUNTED_ARCHERY), HoursToSeconds(24), X2_IP_ADDPROP_POLICY_KEEP_EXISTING);
}
if (!GetIsVestigeExploited(oBinder, VESTIGE_ELIGOR_STRENGTH)) eLink = EffectLinkEffects(eLink, EffectAbilityIncrease(ABILITY_STRENGTH, 4));
if (!GetIsVestigeExploited(oBinder, VESTIGE_ELIGOR_RESILIENCE)) eLink = EffectLinkEffects(eLink, EffectACIncrease(nBonus, AC_NATURAL_BONUS));
if (!GetIsVestigeExploited(oBinder, VESTIGE_ELIGOR_ARMOR)) IPSafeAddItemProperty(GetPCSkin(oBinder), ItemPropertyBonusFeat(IP_CONST_FEAT_ARMOR_PROF_HEAVY), HoursToSeconds(24), X2_IP_ADDPROP_POLICY_KEEP_EXISTING);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, SupernaturalEffect(eLink), oBinder, HoursToSeconds(24));
}