Clear out experimental .35 files
Clear out experimental .35 files
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/*
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03/02/21 by Stratovarius
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Pact Augmentation (Su): Beginning at 2nd level, you can draw additional power from the vestiges you bind. As long as you are bound to at least one vestige, you can choose
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one ability from the following list. Each time you rebind a vestige, you also reselect your pact augmentation ability.
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As you attain higher levels, you can make additional selections from the list. You gain one additional ability at 5th, 10th, 16th, and 20th level (to a maximum of five selections
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at 20th level). You can choose a single ability multiple times, and their effects stack. For instance, at 16th level you could choose bonus hit points twice and damage reduction twice,
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gaining +10 hit points and damage reduction 2/<2F>.
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Pact Augmentation Abilities
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+5 hit points
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Energy resistance 5 (acid, cold, electricity, fire, or sonic)
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+1 insight bonus on saving throws
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Damage reduction 1/<2F>
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+1 insight bonus to Armor Class
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+1 insight bonus on attack rolls
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+1 insight bonus on damage rolls
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*/
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#include "prc_inc_natweap"
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void main()
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{
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object oBinder = PRCGetSpellTargetObject();
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effect eLink = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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// Temp HP
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if (GetLocalInt(oBinder, "PactAugment1")) eLink = EffectLinkEffects(eLink, EffectTemporaryHitpoints(GetLocalInt(oBinder, "PactAugment1")*5));
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if (GetLocalInt(oBinder, "PactAugment2")) eLink = EffectLinkEffects(eLink, EffectDamageResistance(DAMAGE_TYPE_ACID, GetLocalInt(oBinder, "PactAugment2")*5));
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if (GetLocalInt(oBinder, "PactAugment3")) eLink = EffectLinkEffects(eLink, EffectDamageResistance(DAMAGE_TYPE_COLD, GetLocalInt(oBinder, "PactAugment3")*5));
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if (GetLocalInt(oBinder, "PactAugment4")) eLink = EffectLinkEffects(eLink, EffectDamageResistance(DAMAGE_TYPE_ELECTRICAL, GetLocalInt(oBinder, "PactAugment4")*5));
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if (GetLocalInt(oBinder, "PactAugment5")) eLink = EffectLinkEffects(eLink, EffectDamageResistance(DAMAGE_TYPE_FIRE, GetLocalInt(oBinder, "PactAugment5")*5));
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if (GetLocalInt(oBinder, "PactAugment6")) eLink = EffectLinkEffects(eLink, EffectDamageResistance(DAMAGE_TYPE_SONIC, GetLocalInt(oBinder, "PactAugment6")*5));
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if (GetLocalInt(oBinder, "PactAugment7")) eLink = EffectLinkEffects(eLink, EffectSavingThrowIncrease(SAVING_THROW_ALL, GetLocalInt(oBinder, "PactAugment7")));
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if (GetLocalInt(oBinder, "PactAugment8"))
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{
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eLink = EffectLinkEffects(eLink, EffectDamageResistance(DAMAGE_TYPE_BLUDGEONING, GetLocalInt(oBinder, "PactAugment8")));
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eLink = EffectLinkEffects(eLink, EffectDamageResistance(DAMAGE_TYPE_PIERCING, GetLocalInt(oBinder, "PactAugment8")));
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eLink = EffectLinkEffects(eLink, EffectDamageResistance(DAMAGE_TYPE_SLASHING, GetLocalInt(oBinder, "PactAugment8")));
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}
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if (GetLocalInt(oBinder, "PactAugment9")) eLink = EffectLinkEffects(eLink, EffectACIncrease(GetLocalInt(oBinder, "PactAugment9")));
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if (GetLocalInt(oBinder, "PactAugment10")) eLink = EffectLinkEffects(eLink, EffectAttackIncrease(GetLocalInt(oBinder, "PactAugment10")));
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if (GetLocalInt(oBinder, "PactAugment11")) eLink = EffectLinkEffects(eLink, EffectDamageIncrease(IPGetDamageBonusConstantFromNumber(GetLocalInt(oBinder, "PactAugment11"))));
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, SupernaturalEffect(eLink), oBinder, HoursToSeconds(24));
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// Clean up time
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int i;
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for(i = 0; i <= 11; i++)
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DeleteLocalInt(oBinder, "PactAugment"+IntToString(i));
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}
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