Clear out experimental .35 files
Clear out experimental .35 files
This commit is contained in:
@@ -1,35 +0,0 @@
|
||||
/**
|
||||
* PRC spellhook code for non-AMS spells. The actual work is done in
|
||||
* prc_prespell.nss
|
||||
* @author fluffyamoeba
|
||||
* @date 2008-4-24
|
||||
*/
|
||||
|
||||
|
||||
// This function holds all functions that are supposed to run before the actual
|
||||
// spellscript gets run. If this functions returns FALSE, the spell is aborted
|
||||
// and the spellscript will not run
|
||||
int X2PreSpellCastCode();
|
||||
|
||||
// this will execute the prespellcastcode, whose full functionality is incoded in X2PreSpellCastCode2(),
|
||||
// as a script, to save loading time for spells scripts and reduce memory usage of NWN
|
||||
// the prespellcode takes up roughly 250 kByte compiled code, meaning that every spell script that
|
||||
// calls it directly as a function (e.g.: X2PreSpellCastCode2) will be between 100 kByte to 250 kByte
|
||||
// larger, than a spell script calling the prespellcode via ExecuteScript (e.g. X2PreSpellCastCode)
|
||||
// Although ExecuteScript is slightly slower than a direct function call, quite likely overall performance is
|
||||
// increased, because for every new spell 100-250 kByte less code need to be loaded into memory
|
||||
// and NWN has more free memory available to keep more spells scripts (and other crucial scripts)
|
||||
//in RAM
|
||||
|
||||
int X2PreSpellCastCode()
|
||||
{
|
||||
object oCaster = OBJECT_SELF;
|
||||
|
||||
// SetLocalInt(oCaster, "PSCC_Ret", 0);
|
||||
ExecuteScript("prc_prespell", oCaster);
|
||||
|
||||
int nReturn = GetLocalInt(oCaster, "PSCC_Ret");
|
||||
// DeleteLocalInt(oCaster, "PSCC_Ret");
|
||||
|
||||
return nReturn;
|
||||
}
|
Reference in New Issue
Block a user