Clear out experimental .35 files
Clear out experimental .35 files
This commit is contained in:
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/*
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=============================================
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PENTAGRAMS & SUMMONING CIRCLES -
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UTILITY FUNCTIONS
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=============================================
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gaoneng January 17, 2005
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#include "inc_draw_tools"
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last updated on August 8, 2005
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Library of utility tools for PENTAGRAMS &
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SUMMONING CIRCLES. Already coincluded in
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"inc_draw", so do not include if already
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including "inc_draw".
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=============================================
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*/
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/*
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=============================================
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GROUP* FUNCTIONS DECLARATIONS
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=============================================
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*/
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// Set oData's group of objects plot status
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void GroupSetPlotFlag(object oData, int bPlotFlag);
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// Destroy oData and oData's group of objects (irrevocably) over fOvertime seconds
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void GroupDestroyObject(object oData, float fDelay=0.0f, float fOvertime=3.0f, int bReverseOrder=FALSE);
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// Apply eEffect to oData's group of objects over fOvertime seconds
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void GroupApplyEffectToObject(int nDurationType, effect eEffect, object oData, float fDuration=0.0f, float fOvertime=3.0f, int bReverseOrder=FALSE);
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// Make oData's group of objects run sScript over fOvertime seconds and then return execution to the calling script
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void GroupExecuteScript(string sScript, object oData, float fOvertime=3.0f, int bReverseOrder=FALSE);
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// Cause oData's group of objects to face fDirection / rotate fDirection
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// bRelative - FALSE for absolute face fDirection
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// - TRUE for rotate fDirection degrees (DEFAULT : TRUE)
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void GroupSetFacing(float fDirection, object oData, int bRelative=TRUE, float fOvertime=3.0f, int bReverseOrder=FALSE);
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// Cause oData's group of objects to face vTarget
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void GroupSetFacingPoint(vector vTarget, object oData, float fOvertime=3.0f, int bReverseOrder=FALSE);
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// Make oData's group of objects play nAnimation over fOvertime seconds
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// nAnimation: ANIMATION_PLACEABLE_* only
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void GroupPlayAnimation(int nAnimation, object oData, float fSpeed=1.0f, float fOvertime=3.0f, int bReverseOrder=FALSE);
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/*
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=============================================
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GROUP* FUNCTIONS IMPLEMENTATIONS
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=============================================
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*/
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void GroupExecuteScript(string sScript, object oData, float fOvertime=3.0f, int bReverseOrder=FALSE)
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{
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int i;
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int nTotal = GetLocalInt(oData, "storetotal");
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if (nTotal < 1) return;
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float fBreak = fOvertime/IntToFloat(nTotal);
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if (bReverseOrder)
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{
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int j = 0;
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for (i=nTotal-1; i>-1; i--)
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{
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DelayCommand(fBreak*IntToFloat(j), ExecuteScript(sScript, GetLocalObject(oData, "store" + IntToString(i))));
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j++;
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}
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}
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else
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{
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for (i=0; i<nTotal; i++)
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{
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DelayCommand(fBreak*IntToFloat(i), ExecuteScript(sScript, GetLocalObject(oData, "store" + IntToString(i))));
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}
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}
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}
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void GroupSetPlotFlag(object oData, int bPlotFlag)
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{
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int i;
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int nTotal = GetLocalInt(oData, "storetotal");
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for (i=0; i<nTotal; i++)
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{
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SetPlotFlag(GetLocalObject(oData, "store" + IntToString(i)), bPlotFlag);
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}
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}
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void GroupDestroyObject(object oData, float fDelay=0.0f, float fOvertime=3.0f, int bReverseOrder=FALSE)
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{
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int i;
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int nTotal = GetLocalInt(oData, "storetotal");
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if (nTotal < 1) return;
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float fBreak = fOvertime/IntToFloat(nTotal);
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if (bReverseOrder)
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{
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int j = 0;
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for (i=nTotal-1; i>-1; i--)
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{
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DelayCommand(fDelay + fBreak*IntToFloat(j), DestroyObject(GetLocalObject(oData, "store" + IntToString(i))));
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j++;
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}
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}
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else
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{
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for (i=0; i<nTotal; i++)
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{
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DelayCommand(fDelay + fBreak*IntToFloat(i), DestroyObject(GetLocalObject(oData, "store" + IntToString(i))));
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}
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}
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DestroyObject(oData, fDelay + fOvertime + 0.5);
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}
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void GroupApplyEffectToObject(int nDurationType, effect eEffect, object oData, float fDuration=0.0f, float fOvertime=3.0f, int bReverseOrder=FALSE)
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{
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int i;
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int nTotal = GetLocalInt(oData, "storetotal");
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if (nTotal < 1) return;
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float fBreak = fOvertime/IntToFloat(nTotal);
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if (bReverseOrder)
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{
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int j = 0;
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for (i=nTotal-1; i>-1; i--)
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{
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DelayCommand(fBreak*IntToFloat(j), ApplyEffectToObject(nDurationType, eEffect, GetLocalObject(oData, "store" + IntToString(i)), fDuration));
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j++;
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}
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}
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else
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{
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for (i=0; i<nTotal; i++)
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{
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DelayCommand(fBreak*IntToFloat(i), ApplyEffectToObject(nDurationType, eEffect, GetLocalObject(oData, "store" + IntToString(i)), fDuration));
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}
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}
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}
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void GroupSetFacing(float fDirection, object oData, int bRelative=TRUE, float fOvertime=3.0f, int bReverseOrder=FALSE)
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{
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int i;
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int nTotal = GetLocalInt(oData, "storetotal");
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if (nTotal < 1) return;
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float fBreak = fOvertime/IntToFloat(nTotal);
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if (bReverseOrder)
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{
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int j = 0;
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if (bRelative)
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{
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object oNode;
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for (i=nTotal-1; i>-1; i--)
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{
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oNode = GetLocalObject(oData, "store" + IntToString(i));
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DelayCommand(fBreak*IntToFloat(j), AssignCommand(oNode, SetFacing(GetFacing(oNode) + fDirection)));
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j++;
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}
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}
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else
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{
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for (i=nTotal-1; i>-1; i--)
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{
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DelayCommand(fBreak*IntToFloat(j), AssignCommand(GetLocalObject(oData, "store" + IntToString(i)), SetFacing(fDirection)));
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j++;
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}
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}
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}
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else
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{
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if (bRelative)
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{
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object oNode;
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for (i=0; i<nTotal; i++)
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{
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oNode = GetLocalObject(oData, "store" + IntToString(i));
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DelayCommand(fBreak*IntToFloat(i), AssignCommand(oNode, SetFacing(GetFacing(oNode) + fDirection)));
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}
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}
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else
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{
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for (i=0; i<nTotal; i++)
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{
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DelayCommand(fBreak*IntToFloat(i), AssignCommand(GetLocalObject(oData, "store" + IntToString(i)), SetFacing(fDirection)));
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}
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}
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}
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}
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void GroupSetFacingPoint(vector vTarget, object oData, float fOvertime=3.0f, int bReverseOrder=FALSE)
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{
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int i;
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int nTotal = GetLocalInt(oData, "storetotal");
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if (nTotal < 1) return;
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float fBreak = fOvertime/IntToFloat(nTotal);
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if (bReverseOrder)
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{
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int j = 0;
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for (i=nTotal-1; i>-1; i--)
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{
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DelayCommand(fBreak*IntToFloat(j), AssignCommand(GetLocalObject(oData, "store" + IntToString(i)), SetFacingPoint(vTarget)));
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j++;
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}
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}
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else
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{
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for (i=0; i<nTotal; i++)
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{
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DelayCommand(fBreak*IntToFloat(i), AssignCommand(GetLocalObject(oData, "store" + IntToString(i)), SetFacingPoint(vTarget)));
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}
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}
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}
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void GroupPlayAnimation(int nAnimation, object oData, float fSpeed=1.0f, float fOvertime=3.0f, int bReverseOrder=FALSE)
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{
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int i;
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int nTotal = GetLocalInt(oData, "storetotal");
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if (nTotal < 1) return;
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float fBreak = fOvertime/IntToFloat(nTotal);
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if (bReverseOrder)
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{
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int j = 0;
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for (i=nTotal-1; i>-1; i--)
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{
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DelayCommand(fBreak*IntToFloat(j), AssignCommand(GetLocalObject(oData, "store" + IntToString(i)), PlayAnimation(nAnimation, fSpeed)));
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j++;
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}
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}
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else
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{
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for (i=0; i<nTotal; i++)
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{
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DelayCommand(fBreak*IntToFloat(i), AssignCommand(GetLocalObject(oData, "store" + IntToString(i)), PlayAnimation(nAnimation, fSpeed)));
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}
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}
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}
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