Clear out experimental .35 files
Clear out experimental .35 files
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/////////////////////////////////////////////////
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// Tolodine's Killing Wind: On Enter
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// tm_s0_epkillwnda.nss
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//-----------------------------------------------
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// Created By: Nron Ksr
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// Created On: 03/07/2004
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// Description: This script causes an AOE Death Spell for 10 rnds.
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// Fort. save -4 to resist
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/////////////////////////////////////////////////
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#include "prc_alterations"
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#include "inc_epicspells"
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void main()
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{
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_NECROMANCY);
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//Declare variables
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effect eVis = EffectVisualEffect( VFX_IMP_DEATH );
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// effect eVis = EffectVisualEffect( VFX_COM_CHUNK_RED_MEDIUM ); // Alternative Death VFX
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float fDelay;
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//Get the first object entering the area
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object oTarget = GetEnteringObject();
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if( spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE,
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GetAreaOfEffectCreator()) )
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{
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//Fire cast spell at event for the specified target
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SignalEvent( oTarget,
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EventSpellCastAt(OBJECT_SELF, SPELL_WAIL_OF_THE_BANSHEE) );
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//Make SR check
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if( !PRCDoResistSpell(OBJECT_SELF, oTarget, GetTotalCastingLevel(OBJECT_SELF)+SPGetPenetr(OBJECT_SELF)))
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{
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//Make a fortitude save (-4) to avoid death
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if( !PRCMySavingThrow(SAVING_THROW_FORT, oTarget, GetEpicSpellSaveDC(GetAreaOfEffectCreator(), oTarget)+4,
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SAVING_THROW_TYPE_DEATH, GetAreaOfEffectCreator()) )
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{
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//Apply the delay VFX impact and death effect
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DelayCommand( fDelay,
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget) );
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effect eDeath = EffectDeath();
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DelayCommand( fDelay,
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDeath, oTarget) );
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DeathlessFrenzyCheck(oTarget);
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}
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}
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}
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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}
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