Clear out experimental .35 files
Clear out experimental .35 files
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@@ -1,59 +0,0 @@
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//::///////////////////////////////////////////////
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//:: Epic Spell: Momento Mori
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//:: Author: Boneshank (Don Armstrong)
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#include "prc_alterations"
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#include "inc_epicspells"
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void main()
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{
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_NECROMANCY);
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if (!X2PreSpellCastCode())
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{
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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return;
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}
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if (GetCanCastSpell(OBJECT_SELF, SPELL_EPIC_MORI))
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{
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//Declare major variables
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object oTarget = PRCGetSpellTargetObject();
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int nDamage;
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effect eDam;
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effect eVis = EffectVisualEffect(VFX_IMP_DEATH_L);
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effect eVis2 = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY);
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, PRCGetSpellId()));
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if (GetObjectType(oTarget) == OBJECT_TYPE_CREATURE &&
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GetHitDice(oTarget) < 50 && oTarget != OBJECT_SELF)
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{
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//Make SR check
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if (!PRCDoResistSpell(OBJECT_SELF, oTarget, GetTotalCastingLevel(OBJECT_SELF)+SPGetPenetr(OBJECT_SELF)))
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{
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//Make Fortitude save
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if (!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, GetEpicSpellSaveDC(OBJECT_SELF, oTarget)+10, SAVING_THROW_TYPE_DEATH))
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{
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DeathlessFrenzyCheck(oTarget);
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//Apply the death effect and VFX impact
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDeath(), oTarget);
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//SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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}
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else
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{
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//Roll damage
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nDamage = d6(3) + 20;
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if (GetHasMettle(oTarget, SAVING_THROW_FORT))
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// This script does nothing if it has Mettle, bail
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nDamage = 0;
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//Set damage effect
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eDam = EffectDamage(nDamage, DAMAGE_TYPE_NEGATIVE);
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//Apply damage effect and VFX impact
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis2, oTarget);
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}
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}
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}
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else SendMessageToPC(OBJECT_SELF, "Spell failure - the target was not valid.");
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}
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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}
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