Clear out experimental .35 files
Clear out experimental .35 files
This commit is contained in:
@@ -1,67 +0,0 @@
|
||||
//:://////////////////////////////////////////////
|
||||
//:: FileName: "ss_ep_armyunfall"
|
||||
/* Purpose: Army Unfallen epic spell - heals/resurrects all allies.
|
||||
*/
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Created By: Boneshank
|
||||
//:: Last Updated On:
|
||||
//:://////////////////////////////////////////////
|
||||
#include "prc_alterations"
|
||||
#include "inc_epicspells"
|
||||
#include "nw_i0_generic"
|
||||
|
||||
void main()
|
||||
{
|
||||
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
|
||||
SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_CONJURATION);
|
||||
|
||||
if (!X2PreSpellCastCode())
|
||||
{
|
||||
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
|
||||
return;
|
||||
}
|
||||
if (GetCanCastSpell(OBJECT_SELF, SPELL_EPIC_ARMY_UN))
|
||||
{
|
||||
effect eRez, eHeal, eBLD, eLink;
|
||||
effect eVis = EffectVisualEffect(VFX_FNF_LOS_HOLY_10);
|
||||
effect eVis2 = EffectVisualEffect(VFX_FNF_PWSTUN);
|
||||
effect eVis3 = EffectVisualEffect(VFX_IMP_HEALING_G);
|
||||
int nX, nAlly, nBLD;
|
||||
object oTarget = GetFirstFactionMember(OBJECT_SELF, FALSE);
|
||||
while (GetIsObjectValid(oTarget))
|
||||
{
|
||||
nX = GetMaxHitPoints(oTarget) - GetCurrentHitPoints(oTarget);
|
||||
if(nX < 0) //account for temporary HP
|
||||
nX = 0;
|
||||
eRez = EffectResurrection();
|
||||
eHeal = EffectHeal(nX);
|
||||
eLink = EffectLinkEffects(eHeal, eVis);
|
||||
eLink = EffectLinkEffects(eLink, eVis2);
|
||||
eLink = EffectLinkEffects(eLink, eVis3);
|
||||
if (nX && //make sure they can be healed
|
||||
!MatchNonliving(MyPRCGetRacialType(oTarget)))
|
||||
{
|
||||
if (nX > 0)
|
||||
{
|
||||
if (GetIsDead(oTarget))
|
||||
{
|
||||
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eRez, oTarget);
|
||||
ExecuteScript("prc_pw_armyunfall", oTarget);
|
||||
if(GetPRCSwitch(PRC_PW_DEATH_TRACKING) && GetIsPC(oTarget))
|
||||
SetPersistantLocalInt(oTarget, "persist_dead", FALSE);
|
||||
}
|
||||
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eLink, oTarget);
|
||||
nAlly++;
|
||||
}
|
||||
}
|
||||
oTarget = GetNextFactionMember(OBJECT_SELF, FALSE);
|
||||
}
|
||||
if (GetPRCSwitch(PRC_EPIC_BACKLASH_DAMAGE) == TRUE)
|
||||
{
|
||||
nBLD = d6(nAlly);
|
||||
eBLD = EffectDamage(nBLD);
|
||||
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eBLD, oTarget);
|
||||
}
|
||||
}
|
||||
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
|
||||
}
|
Reference in New Issue
Block a user