Clear out experimental .35 files
Clear out experimental .35 files
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@@ -1,46 +0,0 @@
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//:://////////////////////////////////////////////
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//:: FileName: "council_npcb"
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/* Purpose:
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Boneshank
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//:: Last Updated On:
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//:://////////////////////////////////////////////
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#include "x0_i0_position"
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#include "prc_alterations"
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#include "inc_dispel"
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#include "inc_epicspells"
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location GetOppositeLoc(object oTarget);
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void main()
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{
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object oPC = OBJECT_SELF;
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float fDur = 1200.0f; // 20 minutes max, or NPC destroys self at end of conv
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// Create the NPC celestial in front of oPC.
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location lNPC = GetOppositeLoc(oPC);
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object oNPC = CreateObject(OBJECT_TYPE_CREATURE, "council_npcb", lNPC);
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effect eGhost = EffectCutsceneGhost();
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effect eEther = EffectVisualEffect(VFX_DUR_GHOSTLY_VISAGE);
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effect eHold = EffectCutsceneImmobilize();
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effect eLink = EffectLinkEffects(eGhost, eEther);
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eLink = EffectLinkEffects(eLink, eHold);
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oNPC, fDur, TRUE, -1, GetTotalCastingLevel(OBJECT_SELF));
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SetPlotFlag(oNPC, TRUE);
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// Initiate a conversation with the PC.
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AssignCommand(oNPC, ActionStartConversation(oPC, "", TRUE, FALSE));
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// After the maximum duration, destroy the NPC (sever the connection).
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DelayCommand(fDur, SetPlotFlag(oNPC, FALSE));
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DelayCommand(fDur, DestroyObject(oNPC));
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}
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location GetOppositeLoc(object oTarget)
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{
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float fDir = GetFacing(oTarget);
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float fAngleOpposite = GetOppositeDirection(fDir);
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return GenerateNewLocation(oTarget,
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1.5f,
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fDir,
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fAngleOpposite);
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}
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