Updated Release Archive
Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
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115
nwn/trunk/spells/sp_soulscour.nss
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115
nwn/trunk/spells/sp_soulscour.nss
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/*
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sp_soulscour
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This spell deal 2d6 points of charisma damage
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and 1d6 points of wisdom damage. It then deals
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an additional 1d6 charisma damage 1 minute later.
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By: ???
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Created: ???
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Modified: Jul 3, 2006
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*/
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#include "prc_sp_func"
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#include "prc_inc_sp_tch"
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//
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// Does the secondary charisma drain that happens 1 minute after initial effect.
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//
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void DoSecondaryDrain(object oTarget, int nChaDrain)
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{
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// Build the drain effect.
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/*effect eDebuff = EffectAbilityDecrease(ABILITY_CHARISMA, nChaDrain);
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eDebuff = EffectLinkEffects(eDebuff, EffectVisualEffect(VFX_IMP_REDUCE_ABILITY_SCORE));*/
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effect eVFX = EffectVisualEffect(VFX_IMP_REDUCE_ABILITY_SCORE);
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// Apply the damage and the damage visible effect to the target.
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVFX, oTarget);
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ApplyAbilityDamage(oTarget, ABILITY_CHARISMA, nChaDrain, DURATION_TYPE_PERMANENT, TRUE);
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}
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//Implements the spell impact, put code here
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// if called in many places, return TRUE if
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// stored charges should be decreased
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// eg. touch attack hits
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//
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// Variables passed may be changed if necessary
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int DoSpell(object oCaster, object oTarget, int nCasterLevel, int nEvent)
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{
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int nCasterLvl = nCasterLevel;
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int nDice = nCasterLvl;
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if (nDice > 5) nDice = 5;
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int nPenetr = nCasterLvl + SPGetPenetr();
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int nTouchAttack;
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if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, OBJECT_SELF))
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{
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// Fire cast spell at event for the specified target
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PRCSignalSpellEvent(oTarget);
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// Make touch attack, saving result for possible critical
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nTouchAttack = PRCDoMeleeTouchAttack(oTarget);
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if (nTouchAttack > 0)
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{
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if (!PRCDoResistSpell(OBJECT_SELF, oTarget,nPenetr))
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{
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// 2da cha drain, 1d6 wis drain.
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int nChaDrain = PRCGetMetaMagicDamage(DAMAGE_TYPE_MAGICAL,
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1 == nTouchAttack ? 2 : 4, 6);
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int nWisDrain = PRCGetMetaMagicDamage(DAMAGE_TYPE_MAGICAL,
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1 == nTouchAttack ? 1 : 2, 6);
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// Build the drain effect.
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/*effect eDebuff = EffectAbilityDecrease(ABILITY_CHARISMA, nChaDrain);
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eDebuff = EffectLinkEffects(eDebuff,
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EffectAbilityDecrease(ABILITY_WISDOM, nWisDrain));
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eDebuff = EffectLinkEffects(eDebuff,
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EffectVisualEffect(VFX_IMP_REDUCE_ABILITY_SCORE));*/
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effect eVFX = EffectVisualEffect(VFX_IMP_REDUCE_ABILITY_SCORE);
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// Apply the damage and the damage visible effect to the target.
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVFX, oTarget);
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ApplyAbilityDamage(oTarget, ABILITY_CHARISMA, nChaDrain, DURATION_TYPE_PERMANENT, TRUE);
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ApplyAbilityDamage(oTarget, ABILITY_WISDOM, nWisDrain, DURATION_TYPE_PERMANENT, TRUE);
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// Target takes secondary 1d6 cha drain 1 minute later.
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nChaDrain = PRCGetMetaMagicDamage(DAMAGE_TYPE_MAGICAL,
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1 == nTouchAttack ? 1 : 2, 6);
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DelayCommand(MinutesToSeconds(1), DoSecondaryDrain(oTarget, nChaDrain));
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// apply sneak damage if appropriate
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ApplyTouchAttackDamage(OBJECT_SELF, oTarget, nTouchAttack, 0, DAMAGE_TYPE_NEGATIVE);
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}
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}
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}
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return nTouchAttack; //return TRUE if spell charges should be decremented
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}
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void main()
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{
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object oCaster = OBJECT_SELF;
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int nCasterLevel = PRCGetCasterLevel(oCaster);
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PRCSetSchool(GetSpellSchool(PRCGetSpellId()));
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if (!X2PreSpellCastCode()) return;
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object oTarget = PRCGetSpellTargetObject();
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int nEvent = GetLocalInt(oCaster, PRC_SPELL_EVENT); //use bitwise & to extract flags
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if(!nEvent) //normal cast
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{
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if(GetLocalInt(oCaster, PRC_SPELL_HOLD) && oCaster == oTarget)
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{ //holding the charge, casting spell on self
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SetLocalSpellVariables(oCaster, 1); //change 1 to number of charges
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return;
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}
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DoSpell(oCaster, oTarget, nCasterLevel, nEvent);
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}
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else
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{
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if(nEvent & PRC_SPELL_EVENT_ATTACK)
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{
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if(DoSpell(oCaster, oTarget, nCasterLevel, nEvent))
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DecrementSpellCharges(oCaster);
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}
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}
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PRCSetSchool();
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}
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