Updated Release Archive
Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
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nwn/trunk/spells/nw_s0_fireball.nss
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96
nwn/trunk/spells/nw_s0_fireball.nss
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//::///////////////////////////////////////////////
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//:: Fireball
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//:: NW_S0_Fireball
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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// A fireball is a burst of flame that detonates with
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// a low roar and inflicts 1d6 points of damage per
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// caster level (maximum of 10d6) to all creatures
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// within the area. Unattended objects also take
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// damage. The explosion creates almost no pressure.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Noel Borstad
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//:: Created On: Oct 18 , 2000
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//:://////////////////////////////////////////////
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//:: Last Updated By: Preston Watamaniuk, On: April 6, 2001
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//:: Last Updated By: AidanScanlan, On: April 11, 2001
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//:: Last Updated By: Preston Watamaniuk, On: May 25, 2001
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//:: modified by mr_bumpkin Dec 4, 2003 for PRC stuff
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#include "prc_inc_spells"
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#include "prc_add_spell_dc"
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void main()
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{
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if(!X2PreSpellCastCode()) return;
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PRCSetSchool(SPELL_SCHOOL_EVOCATION);
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//Declare major variables
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object oCaster = OBJECT_SELF;
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location lTarget = PRCGetSpellTargetLocation();
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int nCasterLvl = PRCGetCasterLevel(oCaster);
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int EleDmg = ChangedElementalDamage(oCaster, DAMAGE_TYPE_FIRE);
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int nMetaMagic = PRCGetMetaMagicFeat();
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int nDamage;
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float fDelay;
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effect eExplode = EffectVisualEffect(VFX_FNF_FIREBALL);
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effect eVis = EffectVisualEffect(VFX_IMP_FLAME_M);
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effect eDam;
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//Limit Caster level for the purposes of damage
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int nDice = min(10, nCasterLvl);
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nCasterLvl += SPGetPenetr();
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//Apply the fireball explosion at the location captured above.
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eExplode, lTarget);
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//Declare the spell shape, size and the location. Capture the first target object in the shape.
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object oTarget = MyFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_HUGE, lTarget, TRUE, OBJECT_TYPE_CREATURE | OBJECT_TYPE_DOOR | OBJECT_TYPE_PLACEABLE);
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//Cycle through the targets within the spell shape until an invalid object is captured.
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while (GetIsObjectValid(oTarget))
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{
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if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, OBJECT_SELF))
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{
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(oCaster, SPELL_FIREBALL));
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//Get the distance between the explosion and the target to calculate delay
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fDelay = GetDistanceBetweenLocations(lTarget, GetLocation(oTarget))/20;
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if (!PRCDoResistSpell(oCaster, oTarget, nCasterLvl, fDelay))
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{
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//Resolve metamagic
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if ((nMetaMagic & METAMAGIC_MAXIMIZE))
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nDamage = 6 * nDice;
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else
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//Roll damage for each target
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nDamage = d6(nDice);
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if ((nMetaMagic & METAMAGIC_EMPOWER))
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nDamage += nDamage / 2;
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nDamage += SpellDamagePerDice(OBJECT_SELF, nDice);
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//Adjust the damage based on the Reflex Save, Evasion and Improved Evasion.
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nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, (PRCGetSaveDC(oTarget, oCaster)), SAVING_THROW_TYPE_FIRE);
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if(nDamage > 0)
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{
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//Set the damage effect
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eDam = PRCEffectDamage(oTarget, nDamage, EleDmg);
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// Apply effects to the currently selected target.
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DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget));
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PRCBonusDamage(oTarget);
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//This visual effect is applied to the target object not the location as above. This visual effect
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//represents the flame that erupts on the target not on the ground.
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DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
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}
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}
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}
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//Select the next target within the spell shape.
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oTarget = MyNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_HUGE, lTarget, TRUE, OBJECT_TYPE_CREATURE | OBJECT_TYPE_DOOR | OBJECT_TYPE_PLACEABLE);
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}
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PRCSetSchool();
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}
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