Updated Release Archive
Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
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96
nwn/trunk/spells/nw_s0_crpdoomc.nss
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96
nwn/trunk/spells/nw_s0_crpdoomc.nss
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//::///////////////////////////////////////////////
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//:: Creeping Doom: Heartbeat
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//:: NW_S0_CrpDoomC.nss
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Creature caught in the swarm take an initial
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damage of 1d20, but there after they take
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1d6 per swarm counter on the AOE.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: May 17, 2001
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//:://////////////////////////////////////////////
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//:: modified by mr_bumpkin Dec 4, 2003
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#include "prc_inc_spells"
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void main()
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{
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_CONJURATION);
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//Declare major variables
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int nDamage;
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effect eDam;
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effect eVis = EffectVisualEffect(VFX_COM_BLOOD_REG_RED);
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object oTarget = GetEnteringObject();
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string sConstant1 = "NW_SPELL_CONSTANT_CREEPING_DOOM1" + ObjectToString(GetAreaOfEffectCreator());
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string sConstant2 = "NW_SPELL_CONSTANT_CREEPING_DOOM2" + ObjectToString(GetAreaOfEffectCreator());
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int nSwarm = GetLocalInt(OBJECT_SELF, sConstant1);
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int nDamCount = GetLocalInt(OBJECT_SELF, sConstant2);
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float fDelay;
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if(nSwarm < 1)
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{
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nSwarm = 1;
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}
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//--------------------------------------------------------------------------
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// GZ 2003-Oct-15
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// When the caster is no longer there, all functions calling
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// GetAreaOfEffectCreator will fail. Its better to remove the barrier then
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//--------------------------------------------------------------------------
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if (!GetIsObjectValid(GetAreaOfEffectCreator()))
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{
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DestroyObject(OBJECT_SELF);
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return;
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}
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//Get first target in spell area
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oTarget = GetFirstInPersistentObject();
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while(GetIsObjectValid(oTarget) && nDamCount < 1000)
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{
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if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, GetAreaOfEffectCreator()))
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{
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fDelay = PRCGetRandomDelay(1.0, 2.2);
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//------------------------------------------------------------------
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// According to the book, SR Does not count against creeping doom
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//------------------------------------------------------------------
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//Spell resistance check
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// if(!PRCDoResistSpell(GetAreaOfEffectCreator(), oTarget, fDelay))
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// {
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SignalEvent(oTarget,EventSpellCastAt(GetAreaOfEffectCreator(), SPELL_CREEPING_DOOM, FALSE));
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//Roll Damage
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nDamage = d6(nSwarm);
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nDamage += SpellDamagePerDice(GetAreaOfEffectCreator(), nSwarm);
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//Set Damage Effect with the modified damage
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eDam = PRCEffectDamage(oTarget, nDamage, DAMAGE_TYPE_PIERCING);
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//Apply damage and visuals
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DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
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DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget));
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nDamCount = nDamCount + nDamage;
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// }
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}
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//Get next target in spell area
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oTarget = GetNextInPersistentObject();
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}
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if(nDamCount >= 1000)
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{
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DestroyObject(OBJECT_SELF, 1.0);
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}
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else
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{
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nSwarm++;
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SetLocalInt(OBJECT_SELF, sConstant1, nSwarm);
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SetLocalInt(OBJECT_SELF, sConstant2, nDamCount);
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}
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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// Getting rid of the local integer storing the spellschool name
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}
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