Expanded Wild Mage for epic progression
Expanded Wild Mage for epic progression. Updated Wild Mage's Random Deflector for epic progression.
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@@ -1812,6 +1812,16 @@ void MysteryFeats(object oPC)
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}
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void WildMage(object oPC)
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{
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int nClass = GetLevelByClass(CLASS_TYPE_WILD_MAGE, oPC);
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if (nClass >= 2)
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{
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int nUses = 1 + ((nClass - 2) / 3);
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FeatUsePerDay(oPC, FEAT_WILD_MAGE_RANDOM_DEFLECTOR, -1, nUses);
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}
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}
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/* void WildMage(object oPC)
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{
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int nClass = GetLevelByClass(CLASS_TYPE_WILD_MAGE, oPC);
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if(nClass > 0)
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@@ -1823,7 +1833,7 @@ void WildMage(object oPC)
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else
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FeatUsePerDay(oPC, FEAT_WILD_MAGE_RANDOM_DEFLECTOR, -1, 1);
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}
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}
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} */
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void Factotum(object oPC)
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{
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