Expanded Wild Mage for epic progression

Expanded Wild Mage for epic progression.
Updated Wild Mage's Random Deflector for epic progression.
This commit is contained in:
Jaysyn904
2025-04-27 12:56:24 -04:00
parent 973f8908cf
commit 56e970adc0
8 changed files with 229 additions and 176 deletions

View File

@@ -1812,6 +1812,16 @@ void MysteryFeats(object oPC)
}
void WildMage(object oPC)
{
int nClass = GetLevelByClass(CLASS_TYPE_WILD_MAGE, oPC);
if (nClass >= 2)
{
int nUses = 1 + ((nClass - 2) / 3);
FeatUsePerDay(oPC, FEAT_WILD_MAGE_RANDOM_DEFLECTOR, -1, nUses);
}
}
/* void WildMage(object oPC)
{
int nClass = GetLevelByClass(CLASS_TYPE_WILD_MAGE, oPC);
if(nClass > 0)
@@ -1823,7 +1833,7 @@ void WildMage(object oPC)
else
FeatUsePerDay(oPC, FEAT_WILD_MAGE_RANDOM_DEFLECTOR, -1, 1);
}
}
} */
void Factotum(object oPC)
{