Disabled Hidden Talent until it's actually finished
Disabled Hidden Talent until it's actually finished. Fixed a few typos & some formatting.
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@@ -116,8 +116,11 @@ void main()
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// See if we should alter speed based on armor. Dwarves ignore this, as does Wargird's Armor, and the Aym Vestige, and Wildren race
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int nAym = FALSE;
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if (GetLocalInt(oPC, "ExploitVestige") != VESTIGE_AYM_DWARVEN_STEP && GetHasSpellEffect(VESTIGE_AYM, oPC)) nAym = TRUE;
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if(GetPRCSwitch(PRC_PNP_ARMOR_SPEED) && MyPRCGetRacialType(oPC) != RACIAL_TYPE_DWARF && oArmor != oWOL && !nAym && GetRacialType(oPC) != RACIAL_TYPE_WILDREN)
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{
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if(GetPRCSwitch(PRC_PNP_ARMOR_SPEED)
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&& MyPRCGetRacialType(oPC) != RACIAL_TYPE_DWARF
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&& oArmor != oWOL && !nAym
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&& GetRacialType(oPC) != RACIAL_TYPE_WILDREN)
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{
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int nCoc = (GetLevelByClass(CLASS_TYPE_COC, oPC));
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int nKnight = (GetLevelByClass(CLASS_TYPE_KNIGHT, oPC));
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if(nArmorType == ARMOR_TYPE_MEDIUM && nCoc < 5 && nKnight < 4)
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