Disabled Hidden Talent until it's actually finished
Disabled Hidden Talent until it's actually finished. Fixed a few typos & some formatting.
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@@ -1392,7 +1392,6 @@ void FeatAlaghar(object oPC)
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FeatUsePerDay(oPC, FEAT_ALAG_ROCKBURST, -1, iRockburst);
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}
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void FeatDiabolist(object oPC)
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{
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int Diabol = GetLevelByClass(CLASS_TYPE_DIABOLIST, oPC);
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