Disabled Hidden Talent until it's actually finished

Disabled Hidden Talent until it's actually finished.  Fixed a few typos & some formatting.
This commit is contained in:
Jaysyn904
2025-02-07 19:11:46 -05:00
parent 23de032b00
commit 4fb9f2783b
18 changed files with 76 additions and 82 deletions

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@@ -223,7 +223,7 @@ int TattooFocus(int spell_id, int nSchool, object oCaster)
return nDC;
}
//Tattoo Focus DC boost based on spell school specialization
//:: Jaebrins get a +1 to Enchantment spells.
int JaebrinEnchant(int nSchool, object oCaster)
{
int nDC;

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@@ -18,7 +18,7 @@ const string ALLOW_CLASS_ANIMAL = "PRC_AllowAnimal";
const string ALLOW_CLASS_BEAST = "PRC_AllowBeast";
const string ALLOW_CLASS_CONSTRUCT = "PRC_AllowConstruct";
const string ALLOW_CLASS_DRAGON = "PRC_AllowDragon";
const string ALLOW_CLASS_ELEMENTAL = "PRC_PrereqEle";
const string ALLOW_CLASS_ELEMENTAL = "PRC_AllowEle";
const string ALLOW_CLASS_FEY = "PRC_AllowFey";
const string ALLOW_CLASS_GIANT = "PRC_AllowGiant";
const string ALLOW_CLASS_HUMANOID = "PRC_AllowHumanoid";

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@@ -1104,17 +1104,17 @@ const int FEAT_DOMAIN_POWER_BLIGHTBRINGER = 2250;
const int FEAT_DOMAIN_POWER_DRAGON = 4064;
// Cast Bonus Domain
const int FEAT_CAST_DOMAIN_LEVEL_ONE = 2049;
const int FEAT_CAST_DOMAIN_LEVEL_TWO = 2050;
const int FEAT_CAST_DOMAIN_LEVEL_THREE = 2051;
const int FEAT_CAST_DOMAIN_LEVEL_FOUR = 2052;
const int FEAT_CAST_DOMAIN_LEVEL_FIVE = 2053;
const int FEAT_CAST_DOMAIN_LEVEL_SIX = 2054;
const int FEAT_CAST_DOMAIN_LEVEL_SEVEN = 2055;
const int FEAT_CAST_DOMAIN_LEVEL_EIGHT = 2056;
const int FEAT_CAST_DOMAIN_LEVEL_NINE = 2057;
const int FEAT_CAST_DOMAIN_LEVEL_ONE = 2049;
const int FEAT_CAST_DOMAIN_LEVEL_TWO = 2050;
const int FEAT_CAST_DOMAIN_LEVEL_THREE = 2051;
const int FEAT_CAST_DOMAIN_LEVEL_FOUR = 2052;
const int FEAT_CAST_DOMAIN_LEVEL_FIVE = 2053;
const int FEAT_CAST_DOMAIN_LEVEL_SIX = 2054;
const int FEAT_CAST_DOMAIN_LEVEL_SEVEN = 2055;
const int FEAT_CAST_DOMAIN_LEVEL_EIGHT = 2056;
const int FEAT_CAST_DOMAIN_LEVEL_NINE = 2057;
const int FEAT_CHECK_DOMAIN_SLOTS = 2000;
const int FEAT_CHECK_DOMAIN_SLOTS = 2000;
//Vile
const int FEAT_VILE_MARTIAL_CLUB = 3357;

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@@ -562,8 +562,8 @@ void BonusDomainRest(object oPC)
// This is code to stop you from using the Domain per day abilities more than you should be able to
int i2;
// Highest domain constant is 59
for (i2 = 1; i2 < 60; i2++)
// Highest domain constant is 62
for (i2 = 1; i2 < 63; i2++)
{
// This is to ensure they only get the ints set for the domains they do have
if (GetHasDomain(oPC, i2))

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@@ -1392,7 +1392,6 @@ void FeatAlaghar(object oPC)
FeatUsePerDay(oPC, FEAT_ALAG_ROCKBURST, -1, iRockburst);
}
void FeatDiabolist(object oPC)
{
int Diabol = GetLevelByClass(CLASS_TYPE_DIABOLIST, oPC);

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@@ -39,6 +39,7 @@ const string MATERIAL_TYPE_NAME_WOOD = "Wood";
//:: Material Itemproperty Constants
//::////////////////////////////////////////////////////////////////////////////////
//:: Bioware Materials
const int IP_MATERIAL_INVALID = -1;
const int IP_MATERIAL_UNKNOWN = 0;
const int IP_MATERIAL_ADAMANTINE = 1;

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@@ -881,7 +881,7 @@ const int IP_CONST_FEAT_CAST_DOMAIN_LEVEL_SIX = 147;
const int IP_CONST_FEAT_CAST_DOMAIN_LEVEL_SEVEN = 148;
const int IP_CONST_FEAT_CAST_DOMAIN_LEVEL_EIGHT = 149;
const int IP_CONST_FEAT_CAST_DOMAIN_LEVEL_NINE = 150;
const int IP_CONST_FEAT_CHECK_DOMAIN_SLOTS = 151;
const int IP_CONST_FEAT_CHECK_DOMAIN_SLOTS = 151;
// Bonus Domain Power Feats
const int IP_CONST_FEAT_WAR_DOMAIN = 152;

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@@ -6,10 +6,9 @@ const int SPELL_GREAT_WALL_OF_DISPEL = 2096;
const int SPELL_SOL_CONSECRATE = 2108;
const int SPELL_BLACKLIGHT = 2091;
// bard
const int SPELL_BARD_SONG = 411;
const int SPELL_BARD_CURSE_SONG = 644;
const int SPELL_BARD_SONG = 411;
const int SPELL_BARD_CURSE_SONG = 644;
//:: Complete Warrior
const int SPELL_RANGED_DISARM = 3493;

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@@ -35,7 +35,7 @@ const int POWER_LIST_WARMIND = CLASS_TYPE_WARMIND;
#include "psi_inc_const"
//:: Test Main
//void main (){}
//:: void main (){}
//////////////////////////////////////////////////
/* Function prototypes */
@@ -578,7 +578,7 @@ void LosePsionicFocus(object oLoser = OBJECT_SELF)
{
DeleteLocalInt(oLoser, "PsyRogueSneak");
DelayCommand(0.1, ExecuteScript("prc_sneak_att", oLoser));
}
}
}
}