Disabled Hidden Talent until it's actually finished
Disabled Hidden Talent until it's actually finished. Fixed a few typos & some formatting.
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@@ -223,7 +223,7 @@ int TattooFocus(int spell_id, int nSchool, object oCaster)
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return nDC;
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}
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//Tattoo Focus DC boost based on spell school specialization
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//:: Jaebrins get a +1 to Enchantment spells.
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int JaebrinEnchant(int nSchool, object oCaster)
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{
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int nDC;
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@@ -18,7 +18,7 @@ const string ALLOW_CLASS_ANIMAL = "PRC_AllowAnimal";
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const string ALLOW_CLASS_BEAST = "PRC_AllowBeast";
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const string ALLOW_CLASS_CONSTRUCT = "PRC_AllowConstruct";
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const string ALLOW_CLASS_DRAGON = "PRC_AllowDragon";
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const string ALLOW_CLASS_ELEMENTAL = "PRC_PrereqEle";
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const string ALLOW_CLASS_ELEMENTAL = "PRC_AllowEle";
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const string ALLOW_CLASS_FEY = "PRC_AllowFey";
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const string ALLOW_CLASS_GIANT = "PRC_AllowGiant";
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const string ALLOW_CLASS_HUMANOID = "PRC_AllowHumanoid";
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@@ -1104,17 +1104,17 @@ const int FEAT_DOMAIN_POWER_BLIGHTBRINGER = 2250;
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const int FEAT_DOMAIN_POWER_DRAGON = 4064;
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// Cast Bonus Domain
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const int FEAT_CAST_DOMAIN_LEVEL_ONE = 2049;
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const int FEAT_CAST_DOMAIN_LEVEL_TWO = 2050;
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const int FEAT_CAST_DOMAIN_LEVEL_THREE = 2051;
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const int FEAT_CAST_DOMAIN_LEVEL_FOUR = 2052;
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const int FEAT_CAST_DOMAIN_LEVEL_FIVE = 2053;
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const int FEAT_CAST_DOMAIN_LEVEL_SIX = 2054;
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const int FEAT_CAST_DOMAIN_LEVEL_SEVEN = 2055;
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const int FEAT_CAST_DOMAIN_LEVEL_EIGHT = 2056;
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const int FEAT_CAST_DOMAIN_LEVEL_NINE = 2057;
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const int FEAT_CAST_DOMAIN_LEVEL_ONE = 2049;
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const int FEAT_CAST_DOMAIN_LEVEL_TWO = 2050;
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const int FEAT_CAST_DOMAIN_LEVEL_THREE = 2051;
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const int FEAT_CAST_DOMAIN_LEVEL_FOUR = 2052;
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const int FEAT_CAST_DOMAIN_LEVEL_FIVE = 2053;
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const int FEAT_CAST_DOMAIN_LEVEL_SIX = 2054;
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const int FEAT_CAST_DOMAIN_LEVEL_SEVEN = 2055;
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const int FEAT_CAST_DOMAIN_LEVEL_EIGHT = 2056;
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const int FEAT_CAST_DOMAIN_LEVEL_NINE = 2057;
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const int FEAT_CHECK_DOMAIN_SLOTS = 2000;
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const int FEAT_CHECK_DOMAIN_SLOTS = 2000;
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//Vile
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const int FEAT_VILE_MARTIAL_CLUB = 3357;
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@@ -562,8 +562,8 @@ void BonusDomainRest(object oPC)
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// This is code to stop you from using the Domain per day abilities more than you should be able to
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int i2;
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// Highest domain constant is 59
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for (i2 = 1; i2 < 60; i2++)
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// Highest domain constant is 62
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for (i2 = 1; i2 < 63; i2++)
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{
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// This is to ensure they only get the ints set for the domains they do have
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if (GetHasDomain(oPC, i2))
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@@ -1392,7 +1392,6 @@ void FeatAlaghar(object oPC)
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FeatUsePerDay(oPC, FEAT_ALAG_ROCKBURST, -1, iRockburst);
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}
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void FeatDiabolist(object oPC)
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{
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int Diabol = GetLevelByClass(CLASS_TYPE_DIABOLIST, oPC);
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@@ -39,6 +39,7 @@ const string MATERIAL_TYPE_NAME_WOOD = "Wood";
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//:: Material Itemproperty Constants
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//::////////////////////////////////////////////////////////////////////////////////
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//:: Bioware Materials
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const int IP_MATERIAL_INVALID = -1;
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const int IP_MATERIAL_UNKNOWN = 0;
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const int IP_MATERIAL_ADAMANTINE = 1;
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@@ -881,7 +881,7 @@ const int IP_CONST_FEAT_CAST_DOMAIN_LEVEL_SIX = 147;
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const int IP_CONST_FEAT_CAST_DOMAIN_LEVEL_SEVEN = 148;
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const int IP_CONST_FEAT_CAST_DOMAIN_LEVEL_EIGHT = 149;
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const int IP_CONST_FEAT_CAST_DOMAIN_LEVEL_NINE = 150;
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const int IP_CONST_FEAT_CHECK_DOMAIN_SLOTS = 151;
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const int IP_CONST_FEAT_CHECK_DOMAIN_SLOTS = 151;
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// Bonus Domain Power Feats
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const int IP_CONST_FEAT_WAR_DOMAIN = 152;
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@@ -6,10 +6,9 @@ const int SPELL_GREAT_WALL_OF_DISPEL = 2096;
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const int SPELL_SOL_CONSECRATE = 2108;
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const int SPELL_BLACKLIGHT = 2091;
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// bard
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const int SPELL_BARD_SONG = 411;
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const int SPELL_BARD_CURSE_SONG = 644;
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const int SPELL_BARD_SONG = 411;
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const int SPELL_BARD_CURSE_SONG = 644;
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//:: Complete Warrior
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const int SPELL_RANGED_DISARM = 3493;
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@@ -35,7 +35,7 @@ const int POWER_LIST_WARMIND = CLASS_TYPE_WARMIND;
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#include "psi_inc_const"
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//:: Test Main
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//void main (){}
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//:: void main (){}
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//////////////////////////////////////////////////
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/* Function prototypes */
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@@ -578,7 +578,7 @@ void LosePsionicFocus(object oLoser = OBJECT_SELF)
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{
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DeleteLocalInt(oLoser, "PsyRogueSneak");
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DelayCommand(0.1, ExecuteScript("prc_sneak_att", oLoser));
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}
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}
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}
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}
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