Updated various functions for Trident
Updated various functions for Trident Katar is a simple weapon.
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@@ -1075,13 +1075,16 @@ int GetIsTwoHandedMeleeWeaponType(int iWeaponType)
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{
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switch(iWeaponType)
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{
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case BASE_ITEM_GREATAXE: return TRUE;
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case BASE_ITEM_GREATSWORD: return TRUE;
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case BASE_ITEM_HALBERD: return TRUE;
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case BASE_ITEM_SHORTSPEAR: return TRUE;
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case BASE_ITEM_HEAVYFLAIL: return TRUE;
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case BASE_ITEM_MAUL: return TRUE;
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case BASE_ITEM_FALCHION: return TRUE;
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case BASE_ITEM_GREATAXE: return TRUE;
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case BASE_ITEM_GREATSWORD: return TRUE;
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case BASE_ITEM_HALBERD: return TRUE;
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case BASE_ITEM_SHORTSPEAR: return TRUE;
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case BASE_ITEM_HEAVYFLAIL: return TRUE;
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case BASE_ITEM_SCYTHE: return TRUE;
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case BASE_ITEM_QUARTERSTAFF: return TRUE;
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case BASE_ITEM_ELVEN_COURTBLADE: return TRUE;
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case BASE_ITEM_MAUL: return TRUE;
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case BASE_ITEM_FALCHION: return TRUE;
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}
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return FALSE;
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}
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@@ -9075,4 +9078,6 @@ void PerformAttack(object oDefender, object oAttacker,
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AttackLoopMain(oDefender, oAttacker, 0, 0, 1, iAttackBonusMod, sAttackVars, sMainWeaponDamage, sOffHandWeaponDamage, sSpellBonusDamage);
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else
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AttackLoopMain(oDefender, oAttacker, 0, 1, 0, iAttackBonusMod, sAttackVars, sMainWeaponDamage, sOffHandWeaponDamage, sSpellBonusDamage);
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}
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}
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//:: void main (){}
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