2025/06/05 Late Update
Expanded Hand of the Winged Masters for epic progression. Expanded Crusader for epic progression. Expanded Swordsage for epic progression. Tweaked Warblade's epic bonus feat list. Updated iprp_casterlvl.2da to allow higher DC for Runecrafting. Updated Aligned Aura, Soldiers of Sanctity, Divine Protection, Tortiseshell & Mantle of Egregious Might to give correct AC type.
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@@ -6,17 +6,28 @@ void DelayedDamageHB(object oPC, int nCount);
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int LevelToDelayedDamage(int nLevel)
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{
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int nDelayedDamage = -1;
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if (nLevel == 20) nDelayedDamage = 30;
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if (nLevel >= 60) nDelayedDamage = 80;
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else if (nLevel >= 56) nDelayedDamage = 75;
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else if (nLevel >= 52) nDelayedDamage = 70;
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else if (nLevel >= 48) nDelayedDamage = 65;
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else if (nLevel >= 44) nDelayedDamage = 60;
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else if (nLevel >= 40) nDelayedDamage = 55;
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else if (nLevel >= 36) nDelayedDamage = 50;
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else if (nLevel >= 32) nDelayedDamage = 45;
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else if (nLevel >= 28) nDelayedDamage = 40;
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else if (nLevel >= 24) nDelayedDamage = 35;
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else if (nLevel >= 20) nDelayedDamage = 30;
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else if (nLevel >= 16) nDelayedDamage = 25;
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else if (nLevel >= 12) nDelayedDamage = 20;
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else if (nLevel >= 8) nDelayedDamage = 15;
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else if (nLevel >= 4) nDelayedDamage = 10;
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else if (nLevel >= 1) nDelayedDamage = 5;
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return nDelayedDamage;
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}
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void IndomitableSoul(object oPC)
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{
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int nSave = GetAbilityModifier(ABILITY_CHARISMA, oPC);
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