Finished Invocations for Ability focus
Finished the rest of the Invocations for Ability focus.
This commit is contained in:
@@ -15,8 +15,11 @@ void main()
|
||||
SignalEvent(oTarget, EventSpellCastAt(GetAreaOfEffectCreator(),
|
||||
INVOKE_NIGHTMARES_MADE_REAL));
|
||||
|
||||
int nDC = GetInvocationSaveDC(oTarget, GetAreaOfEffectCreator(), INVOKE_NIGHTMARES_MADE_REAL);
|
||||
if (GetHasFeat(FEAT_ABFOC_NIGHTMARES_MADE_REAL, OBJECT_SELF)) nDC += 2;
|
||||
|
||||
//save
|
||||
if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, GetInvocationSaveDC(oTarget, GetAreaOfEffectCreator(), INVOKE_NIGHTMARES_MADE_REAL), SAVING_THROW_TYPE_SPELL))
|
||||
if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_SPELL))
|
||||
{
|
||||
effect eEntangle = EffectLinkEffects(EffectEntangle(), EffectVisualEffect(VFX_DUR_ENTANGLE));
|
||||
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEntangle, oTarget, RoundsToSeconds(nCasterLevel));
|
||||
|
Reference in New Issue
Block a user