Finished Invocations for Ability focus

Finished the rest of the Invocations for Ability focus.
This commit is contained in:
Jaysyn904
2025-05-13 23:36:44 -04:00
parent 2caeb8941c
commit 3a362d25be
8 changed files with 36 additions and 10 deletions

View File

@@ -15,8 +15,11 @@ void main()
SignalEvent(oTarget, EventSpellCastAt(GetAreaOfEffectCreator(),
INVOKE_NIGHTMARES_MADE_REAL));
int nDC = GetInvocationSaveDC(oTarget, GetAreaOfEffectCreator(), INVOKE_NIGHTMARES_MADE_REAL);
if (GetHasFeat(FEAT_ABFOC_NIGHTMARES_MADE_REAL, OBJECT_SELF)) nDC += 2;
//save
if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, GetInvocationSaveDC(oTarget, GetAreaOfEffectCreator(), INVOKE_NIGHTMARES_MADE_REAL), SAVING_THROW_TYPE_SPELL))
if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_SPELL))
{
effect eEntangle = EffectLinkEffects(EffectEntangle(), EffectVisualEffect(VFX_DUR_ENTANGLE));
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEntangle, oTarget, RoundsToSeconds(nCasterLevel));