Added DC cap switch to prevent roll-over.
Added DC cap switch to prevent roll-over.
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@@ -259,6 +259,14 @@ const string PRC_SLEEP_NO_HD_CAP = "PRC_SLEEP_NO_HD_CAP";
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*/
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const string PRC_165_DEATH_IMMUNITY = "PRC_165_DEATH_IMMUNITY";
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/*
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* PRC_ACTIVATE_MAX_SPELL_DC_CAP: activate a max cap on DC casted by creature/player
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* PRC_SET_MAX_SPELL_DC_CAP: the max value ex: 99
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*
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*/
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const string PRC_ACTIVATE_MAX_SPELL_DC_CAP = "PRC_ACTIVATE_MAX_SPELL_DC_CAP";
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const string PRC_SET_MAX_SPELL_DC_CAP = "PRC_SET_MAX_SPELL_DC_CAP";
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/*
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* This is for builders. It should not be set on the module, but should be set on players/creatures.
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* When this is set, it will override spell DC for all spells cast (including SLAs and items)
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@@ -1305,9 +1313,9 @@ const string PRC_ACP_NPC_AUTOMATIC = "PRC_ACP_NPC_AUTOMATIC";
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const string PRC_ACP_DELAY = "PRC_ACP_DELAY";
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/******************************************************************************\
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* File End switches *
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\******************************************************************************/
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/******************************************************************************
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* File End switches
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******************************************************************************/
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/**
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* If this is set it will disable the defaults and the module builder must set
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@@ -2956,3 +2964,6 @@ void SetPRCSwitch(string sSwitch, int nState)
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{
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SetLocalInt(GetModule(), sSwitch, nState);
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}
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// void main (){}
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